Difference between revisions of "P2D/API"
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J Litewski (talk | contribs) (Partial API (Need to complete in the morning) |
J Litewski (talk | contribs) (→P2D API: Finished API) |
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=P2D API= | =P2D API= | ||
− | ==drawLine(Point2D | + | ==drawLine(Point2D p1, Point2D p2, Color color);== |
− | :''Draws a line using the x | + | :''Draws a line on screen using the x/y coordinates, in pixels, supplied in <code>p1</code> and <code>p2</code>. <code>p1.x</code> and <code>p1.y</code> are the starting x/y coordinates and <code>p2.x</code> and <code>p2.y</code> are the ending x/y coordinates. The <code>color</code> variable is optional, and if it isn't called, will default to using <code>Color.WHITE</code>'' |
− | ==drawCircle(Point2D | + | ==drawCircle(Point2D center, double radius, Color color);== |
− | :''Draws a circle with the the size specified by the radius variable with the center of the circle at the x/y coordinates supplied by the center variable.'' | + | :''Draws a circle with the the size specified by the radius variable with the center of the circle at the x/y coordinates, in pixels, supplied by the <code>center</code> variable. The <code>color</code> variable is optional, and if it isn't called, will default to using <code>Color.WHITE</code>'' |
+ | ==drawPoint(Point2D p1, Color color);== | ||
+ | :''Draws a dot, or point, on screen using the x/y coordinates supplied in <code>p1</code>. The <code>color</code> variable is optional, and if it isn't called, will default to using <code>Color.WHITE</code>'' | ||
+ | ==drawText(String text, double x, double y, Color color);== | ||
+ | :''Renders the string supplied in the <code>text</code> at the x/y coordinates supplied in the <code>x</code> and <code>y</code> variables. The <code>color</code> variable is optional, and if it isn't called, will default to using <code>Color.WHITE</code>'' |
Latest revision as of 17:17, 25 May 2009
Contents
P2D API
drawLine(Point2D p1, Point2D p2, Color color);
- Draws a line on screen using the x/y coordinates, in pixels, supplied in
p1
andp2
.p1.x
andp1.y
are the starting x/y coordinates andp2.x
andp2.y
are the ending x/y coordinates. Thecolor
variable is optional, and if it isn't called, will default to usingColor.WHITE
drawCircle(Point2D center, double radius, Color color);
- Draws a circle with the the size specified by the radius variable with the center of the circle at the x/y coordinates, in pixels, supplied by the
center
variable. Thecolor
variable is optional, and if it isn't called, will default to usingColor.WHITE
drawPoint(Point2D p1, Color color);
- Draws a dot, or point, on screen using the x/y coordinates supplied in
p1
. Thecolor
variable is optional, and if it isn't called, will default to usingColor.WHITE
drawText(String text, double x, double y, Color color);
- Renders the string supplied in the
text
at the x/y coordinates supplied in thex
andy
variables. Thecolor
variable is optional, and if it isn't called, will default to usingColor.WHITE