Difference between revisions of "Talk:Performance Enhancing Bug"
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I'm not really sure, but I believe he was saying that nanobots can't fit in the code that would fix whatever problem it is that makes it better to not have SetAdjustGunForRobotTurn(true)--[[User:CrazyBassoonist|CrazyBassoonist]] 15:34, 26 May 2009 (UTC) | I'm not really sure, but I believe he was saying that nanobots can't fit in the code that would fix whatever problem it is that makes it better to not have SetAdjustGunForRobotTurn(true)--[[User:CrazyBassoonist|CrazyBassoonist]] 15:34, 26 May 2009 (UTC) | ||
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+ | (Edit conflict) I actually don't know much about this, I just tried to make what [[User:Nat|Nat]] wrote a little more clear. But it's actually having that code absent which is the desired effect. I presumed it was because it randomized the aiming. (Eg, [[Head-On Targeting]] without the <code>setAdjustGunForRobotTurn(true)</code> would be cheap [[Random Targeting]].) Maybe Nat can explain better. --[[User:Voidious|Voidious]] 15:37, 26 May 2009 (UTC) |
Revision as of 16:37, 26 May 2009
setAdjustGunForRobotTurn(true)
Wait, why does it say "Robocoders will "Leave it in" since NanoBots can't fit more complex code that would emulate this effect."? Is such emulation of the effect more desirable than setAdjustGunForRobotTurn(true) for some reason? --Rednaxela 15:19, 26 May 2009 (UTC)
I'm not really sure, but I believe he was saying that nanobots can't fit in the code that would fix whatever problem it is that makes it better to not have SetAdjustGunForRobotTurn(true)--CrazyBassoonist 15:34, 26 May 2009 (UTC)
(Edit conflict) I actually don't know much about this, I just tried to make what Nat wrote a little more clear. But it's actually having that code absent which is the desired effect. I presumed it was because it randomized the aiming. (Eg, Head-On Targeting without the setAdjustGunForRobotTurn(true)
would be cheap Random Targeting.) Maybe Nat can explain better. --Voidious 15:37, 26 May 2009 (UTC)