Difference between revisions of "DustBunny"
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(Misc updates and some foreshadowing of a possible soon, nice release.) |
(DustBunny is Melee Champion. I claim the Nano Crown, :)) |
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− | DustBunny, the nanobot anti-gravity bot with good power and target management. | + | DustBunny, the nanobot anti-gravity bot with good power and target management. Now with an [[Infinity]] style gun. |
== Background Information == | == Background Information == | ||
Line 10: | Line 10: | ||
| targeting = [[Linear Targeting]] | | targeting = [[Linear Targeting]] | ||
| movement = [[Anti-Gravity Movement]] | | movement = [[Anti-Gravity Movement]] | ||
− | | current_version = 3. | + | | current_version = 3.7 |
− | | released = | + | | released = June 1, 2009 |
| isMelee = yes | | isMelee = yes | ||
| isOpenSource = yes | | isOpenSource = yes | ||
− | | download_link = http://darkcanuck.net/rumble/robots/mld.DustBunny_3. | + | | download_link = http://darkcanuck.net/rumble/robots/mld.DustBunny_3.7.jar |
}} | }} | ||
Line 31: | Line 31: | ||
; How competitive is it? | ; How competitive is it? | ||
− | : | + | : #1 [[Nano]] [[Melee]] bot!!! Works well against its bigger, bulkier cousins as well. <br> |
== Strategy == | == Strategy == | ||
Line 39: | Line 39: | ||
; How does it fire? | ; How does it fire? | ||
− | : | + | : Linear Aim the decreases linearly over range. |
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : It doesn't, but [[Anti-Gravity Movement]] is hard to pattern match and very hard to linear aim at | + | : It doesn't, but [[Anti-Gravity Movement]] is hard to pattern match and very hard to linear aim at. The movement is very strong. |
; How does the [[Melee|melee]] strategy differ from [[One-On-One|one-on-one]] strategy? | ; How does the [[Melee|melee]] strategy differ from [[One-On-One|one-on-one]] strategy? | ||
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; What's next for your robot? | ; What's next for your robot? | ||
− | : | + | : It needs a little tuning still. I'd also like to find 2 bytes and enter it in 1v1. |
; Does it have any [[White Whale|White Whales]]? | ; Does it have any [[White Whale|White Whales]]? | ||
− | : | + | : None - it own the PL crown as well not losing to anyone. |
; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
Line 69: | Line 69: | ||
== Updates == | == Updates == | ||
The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller. I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1. That moved it from 45/55 against Lib to 75/25 in 1v1. I'm testing a linear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published. | The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller. I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1. That moved it from 45/55 against Lib to 75/25 in 1v1. I'm testing a linear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published. | ||
+ | |||
+ | New Version, 3.7 - Removed the end-game code of 3.6.2 and put in [[Infinity]]'s gun. That moved it to first place. Yeah, Dustbunny! | ||
+ | |||
+ | == Rankings == | ||
+ | #1 Nano Melee | ||
+ | #8 Micro Melee | ||
+ | #19 Mini Melee | ||
+ | #59 Rumble Melee | ||
[[Category:NanoBots]] | [[Category:NanoBots]] |
Revision as of 14:58, 2 June 2009
DustBunny, the nanobot anti-gravity bot with good power and target management. Now with an Infinity style gun.
Background Information
DustBunny | |
Author(s) | Miked0801 |
Extends | AdvancedRobot |
Targeting | Linear Targeting |
Movement | Anti-Gravity Movement |
Released | June 1, 2009 |
Current Version | 3.7 |
Download |
- Bot Name
- DustBunny
- Author
- Miked0801
- Extends
- AdvancedRobot
- What's special about it?
- It's a Anti-Gravity Movement melee bot with decent power management and a probably soon to be nano random/linear gun.
Strategy
- How does it move?
- Anti-Gravity Movement
- How does it fire?
- Linear Aim the decreases linearly over range.
- How does it dodge bullets?
- It doesn't, but Anti-Gravity Movement is hard to pattern match and very hard to linear aim at. The movement is very strong.
- How does the melee strategy differ from one-on-one strategy?
- No difference.
- What does it save between rounds and matches?
- Nothing that it shoud, but a little left over movement code that gets rolled out in a few turns.
Additional Information
- Where did you get the name?
- It's small and cute and moves around like a dustbunny being blown in a breeze.
- Can I use your code?
- Go for it.
- What's next for your robot?
- It needs a little tuning still. I'd also like to find 2 bytes and enter it in 1v1.
- Does it have any White Whales?
- None - it own the PL crown as well not losing to anyone.
- What other robot(s) is it based on?
- It used Infinity's gun modified, and other modified antigrav code, but mostly it's its own entity.
Updates
The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller. I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1. That moved it from 45/55 against Lib to 75/25 in 1v1. I'm testing a linear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published.
New Version, 3.7 - Removed the end-game code of 3.6.2 and put in Infinity's gun. That moved it to first place. Yeah, Dustbunny!
Rankings
- 1 Nano Melee
- 8 Micro Melee
- 19 Mini Melee
- 59 Rumble Melee