Difference between revisions of "GravityWave"
Jump to navigation
Jump to search
J Litewski (talk | contribs) (→Basic Information: Added in newest Test aganst RaikoMX) |
J Litewski (talk | contribs) (Updated Page) |
||
Line 3: | Line 3: | ||
| author = [[User:J Litewski|Jacob Litewsk]] | | author = [[User:J Litewski|Jacob Litewsk]] | ||
| extends = AdvancedRobot | | extends = AdvancedRobot | ||
− | | current_version = | + | | current_version = alpha2 |
}} | }} | ||
Line 30: | Line 30: | ||
: This is the newest test against [[RaikoMX]]: | : This is the newest test against [[RaikoMX]]: | ||
<pre> | <pre> | ||
− | 1st jam.RaikoMX 0.32 | + | 1st jam.RaikoMX 0.32 52184 (73%) 9350 1870 38938 2025 1 0 187 313 0 |
− | 2nd hackhalotwo.GravityWave | + | 2nd hackhalotwo.GravityWave 19159 (27%) 15600 3130 0 0 373 56 313 187 0 |
</pre> | </pre> | ||
<br>The tests I do are [[GravityWave/Tests|here]]. | <br>The tests I do are [[GravityWave/Tests|here]]. | ||
Line 38: | Line 38: | ||
; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : Using [[BasicSurfer]] as a base, | + | : Using [[BasicSurfer]] as a base for the [[WaveSurfer]]. In Version alpha2, it uses a hacked together 2D segmentation array based on Distance from the enemy (in 13 increments) (meaning [(int)(distance/100)][BINS]). I'm planning on making this a 3D array to store the enemy's gun power depending on the distance (or [(int)(power)][(int)(distance/100)][BINS]). |
; How does it fire? | ; How does it fire? | ||
Line 44: | Line 44: | ||
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : The [[BasicSurfer]] detection algorithm | + | : The [[BasicSurfer]] detection algorithm with a hacked together 2D Segmented BIN |
; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ||
Line 82: | Line 82: | ||
; [[Wall Smoothing]] | ; [[Wall Smoothing]] | ||
: I'm working on implementing a better Wall Smoothing function. This is most likely going to come after I finish up the new Wave function. | : I'm working on implementing a better Wall Smoothing function. This is most likely going to come after I finish up the new Wave function. | ||
+ | |||
+ | ; [[Segmentation]] -- Current Project | ||
+ | : I'm working on implementing a 3D (possibly 4D...) Segmented BIN Array in the [power][distance/100][BIN] fassion. | ||
+ | :: Finished and Tested 2D Segmented BIN Array | ||
[[Category:Bots|GravityWave]] | [[Category:Bots|GravityWave]] | ||
[[Category:Unreleased_Robots|GravityWave]] | [[Category:Unreleased_Robots|GravityWave]] |
Revision as of 05:14, 11 June 2009
GravityWave | |
Author(s) | Jacob Litewsk |
Extends | AdvancedRobot |
Current Version | alpha2 |
Basic Information
- Bot Name
- GravityWave
- Author
- Jacob Litewski
- Extends
- AdvancedRobot
- What's special about it?
- It's my attempt at a semi-good Wave Surfing movement
- Great, I want to try it. Where can I download it?
- Currently, there isn't a download link
- How competitive is it?
- Against DustBunny 3.8, without shooting, does fairly well. The current results are:
1st hackhalotwo.GravityWave 30167 (74%) 23900 4800 0 0 1366 102 480 20 0 2nd mld.DustBunny 3.8 10368 (26%) 1000 200 8926 166 76 0 20 480 0
- This is the newest test against RaikoMX:
1st jam.RaikoMX 0.32 52184 (73%) 9350 1870 38938 2025 1 0 187 313 0 2nd hackhalotwo.GravityWave 19159 (27%) 15600 3130 0 0 373 56 313 187 0
The tests I do are here.
Strategy
- How does it move?
- Using BasicSurfer as a base for the WaveSurfer. In Version alpha2, it uses a hacked together 2D segmentation array based on Distance from the enemy (in 13 increments) (meaning [(int)(distance/100)][BINS]). I'm planning on making this a 3D array to store the enemy's gun power depending on the distance (or [(int)(power)][(int)(distance/100)][BINS]).
- How does it fire?
- It's a non-firing robot
- How does it dodge bullets?
- The BasicSurfer detection algorithm with a hacked together 2D Segmented BIN
- How does the melee strategy differ from One-on-one strategy?
- Not sure, never tested it.
- How does it select a target to attack/avoid in melee?
- First one seen I guess
- What does it save between rounds and matches?
- It saves between rounds currently.
Additional Information
- Where did you get the name?
- GravityWave is basically a mix of WaveSurfing and Anti-Gravity.
- Can I use your code?
- It will be in GITS when a good stable version comes out
- What's next for your robot?
- work on fixing and perfecting the movement
- Does it have any White Whales?
- Not currently
- What other robot(s) is it based on?
- Voidious's BasicSurfer
What I'm Working On
- Bin Smoothing
- I'm working on implementing a Bin Smoothing function that runs every x ticks to reduce or hinder small spikes. I'm thinking every 200 ticks will be enough.
- Waves
- I'm working on implementing a better Wave detection script. My first feat is moving all the Wave detection functions from the robot and puting them in their own class.
- Wall Smoothing
- I'm working on implementing a better Wall Smoothing function. This is most likely going to come after I finish up the new Wave function.
- Segmentation -- Current Project
- I'm working on implementing a 3D (possibly 4D...) Segmented BIN Array in the [power][distance/100][BIN] fassion.
- Finished and Tested 2D Segmented BIN Array