Geomancy/Version History

From Robowiki
< Geomancy
Revision as of 19:08, 10 September 2009 by Synapse (talk | contribs) (→‎Versions: Geomancy 7)
Jump to navigation Jump to search

Pages: Main page · Code · Version History · Discussion

Versions

7 - ? - Major tweaks
Switched to sane rolling depths for surfing.
Made surfing and gun rolling depths variable based on degree of segmentation.
Increased minimum distance for dynamic distancing.
Fixed equation for orthogonality. (Thanks Voidious)
Decreased velocity weighting to 12.5%.
6 - G1941.7 - Tweaks and adjustments
Decreased surfing rolling depth a lot - from 50 to 15. Should be much more adaptable now.
Added dynamic distancing.
Added axis weighting, permitting a degree of influence on which segments are trusted more, regardless of how their data looks.
Weighted velocity 25% higher than other axes. This should produce solid gains against simple targeters.
5 - G1940.9 - Added Orthogonality and BulletFlightTime axes
Added two new axes.
Updated debug graphics.
4a - G1941.1 - Not ProGuarded
Same as 4 but no after-compile optimizations.
4 - ? - Lots of bugfixes
Resolved some silliness where multi-wave surfing was falsely seeing a safe spot.
Improved statistic calculations.
Updated debug graphics slightly.
Narrowly avoided adding a false optimization (thanks Rsim!).
Corrected firing wave origin point.
Adjusted aim location to fire through the center of wave bins rather than at the first corner.
Optimized by ProGuard - likely why it fails on many clients.
3 - G1936 - removed velocity snapping, refined bot width calculation
Rolled back changes from version 2 -- while the velocity manipulation is quite effective against some bots, notably Geomancy 1, it hurts my overall ranking badly.
Added more precise bot width calculation, including partial bin addition for bins at the edges of the bot width.
2 - NA - Velocity snapping added
2a - G1898.9 - bugfix release
In the two turns before enemy gunheat reaches zero, I limit my velocity to 0, 4, or 8 (whichever's closest) so that the enemy's segmentation has lowered resolution.
My first upload of version 2 used AdvancedRobot.setDebugVariable, which is not present in Roborumble-sanctioned versions of Robocode. As a result a few clients who got the buggy version are seeing crashes 100% of the time. 2a has the function removed.
1 - G1937.0, 59th - Release
Cleaned up Watermelon, removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name.