Midboss/Version History
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- Midboss - Version History
- 1k - 13/01/2010
- Rating pending
- Noticed issues against rambots happening again, and rethought some overcomplicated parts of the firepower calculation. Should work better now.
- 1j - 13/01/2010
- Pulled
- Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots
- Add a new "Low segmentation slow rolling" gun buffer
- Old gun buffers were:
- "High segmentation no rolling"
- "High segmentation fast rolling"
- "Surfing buffer simulator" (ends up getting negative weight against surfers)
- Old gun buffers were:
- 1i - 12/01/2010
- RoboRumble ‒ APS: 82.98% (12th), PL: 732-19 (16th), Survival: 90.95%
- Fix yet another minor bug in firepower selection
- Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance
- 1h - 11/01/2010
- RoboRumble ‒ APS: 82.78% (15th), PL: 731-20 (16th), Survival: 91.19%
- Add fancy code to ensure that static data is garbage collected at end of battle, because apparently Robocode doesn't do this right
- Fix some bugs/inaccuracies in the score estimation code.
- 1g - 10/01/2010
- Bad results
- Fixing various flaws that remained in version 1f.
- 1f - 09/01/2010
- Bad results
- Fixing a terrible bug in version 1d's new code.
- 1e - 09/01/2010
- Bad results
- Adding some new bullet power selection.
- 1d - 09/01/2010
- RoboRumble ‒ APS: 82.73% (15th), PL: 732-20 (16th), Survival: 91.55%
- Added a couple more segments.
- 1c - 08/01/2010
- RoboRumble ‒ APS: 82.38% (16th), PL: 730-22 (17th), Survival: 91.13%
- Basically RougeDC's movement with SaphireEdge, and RougeDC's firepower selection.