Accessing Battle Results

Jump to navigation Jump to search

Accessing Battle Results

There needs to be a way for a third party (e.g. RoboJogger) to access battle results (on the fly results highly preferable). It looks like I could use ScoreLog to read results from the XML result file after it is created, but it would be preferable to have a way to add a listener that is notified each time a new battle result is available. For example, RoboRunner might allow third parties to add their own BattleResultHandler in addition to or in replacement of the one RoboRunner uses internally. Thoughts?

Skotty00:16, 6 December 2012

Yep, that makes sense. I think when you're listening to RoboRunner, you might want some higher level data too, like avg score and number of battles. So I think adding a new / similar listener to the RoboRunner class makes more sense than just letting you add more custom instances of the existing BattleResultHandler. The new interface method could take the raw scores and elapsed time, as now, plus whatever other summary data you want. At the end of RoboRunner's BattleResultHandler.processResults(), we call the higher level listener, if it's been set.

Does that sound about right?

Voidious01:01, 6 December 2012
 

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:RoboJogger/Accessing Battle Results/reply (2).

 

I say just make the changes you need and go with it, and I can merge them into the main branch whenever. But I'm happy to look over stuff or even write up the interface if you need me to.

Voidious03:26, 6 December 2012
 

I still haven't gotten around to working on this. I suppose I would be happier if you added it such that it can be implemented in the manner you feel is best, but I will work on it once I run out of other tasks if you don't have time for it. I've actually gotten quite far into development relying only on what I can get from ScoreLog. Other than not having a nice way to track battles on the fly, the only thing ScoreLog doesn't provide that I wish it did is a way to retrieve or calculate the confidence values. I love the idea of computing confidence values, and am determined to include it somehow.

Skotty07:45, 8 December 2012
 

Sure, no problem, I'll take a look sometime today or tomorrow. It will be trivial to pass along the raw scores, some summary data, and the basic per-bot confidence interval stuff. Passing the groups and overall scores and confidence intervals might prompt some refactoring to do it cleanly, since right now they're kind of just calculated in-line before printing them, but it shouldn't be too tough.

Voidious18:03, 8 December 2012
 

I see in 0.9.5 notes: "Added a basic output parser for RoboRunner. Challenge run progress information in the main window is now updated on the fly..."

Does this mean you took care of this listener thing yourself since I never actually did it? Or are you still lacking some way to get updated with RoboRunner's results (and/or confidence estimates) on the fly?

Also, I'd like to merge back whatever changes you made to RoboRunner, at least to the GitHub repo. I guess I'll just wait and take a look at the source after 0.9.6.

Voidious18:28, 4 March 2013

The only information the output parser extracts is a count of battles completed. It is not able to determine the scores, nor does it parse out the confidence. The only thing it provides is on-the-fly information on how many battles have been run, in order to update the progress in running a challenge. It was a way to do a little more, but does not take the place of having a listener that actually provides score information.

The changes to RoboRunner so far have been very minimal. My focus has been almost exclusively on RoboJogger. The changes I have made to RoboRunner include only the following:

  1. In BattleRunner, I made it so that getAllFutures(List<Future<String>>) could be interrupted in order to provide a way to stop RoboRunner. However, my particular implementation needs to be done in a better way than I did it. It sets a flag on InterruptedException that causes all remaining futures to be cancelled (it calls future.cancel(false) on all remaining futures). It needs to be improved such that it can safely call future.cancel(true) without potentially corrupting a score log, or have the futures be able to detect the stop request to shut down cleanly if running.
  2. In ScoreLog, I added an ReentrantLock that is locked whenever loadScoreLog(...) or saveScoreLog(...) is called. Thus, only a single score log can be loaded or saved at a time. This was necessary as both RoboRunner and RoboJogger call the loadScoreLog(...) method and thus it needed some kind of synchronization. I know it would be safe to load and save different score logs at the same time, but I decided that there would not be enough concurrent loading and saving for it to be worth the added complexity.
  3. In ScoreLog, I close the XMLEventReader and input stream after a ScoreLog is loaded. Not sure if this really matters or not in practice.

And that's it. Even though you may not have specifically designed it for being used by another program, RoboRunner is quite easy to interact with and it required very little modification to put my UI on top of it. Very nice.

I'm still losing chunks of score logs on rare occasions, and I have no idea why. I still need to add checks to ensure RoboRunner is cleanly shut down before exiting RoboJogger, but I've had data loss at a time when I was absolutely sure RoboRunner was finished running, so there is still a problem somewhere that needs to be solved. If I can track down that problem and take care of the other things noted above, I will be very close to having a non-beta-ish release.

Skotty21:04, 4 March 2013
 

I just made another change to RoboRunner that will be part of 0.9.7. Again, I kept it pretty minor, but that makes 4 minor things now, so I should probably put the source out there where you can get to it. The new change I made was to add isTerminated() methods to RoboRunner and BattleRunner. These new methods return whether or not the main thread pool and the callback pool are terminated (by checking isTerminated() on both thread pools and then feeding that info back up the hierarchy).

isTerminated() returns true on a thread pool when shutdown() has been called and all threads in the pool are done. This is important to RoboJogger in determining whether or not RoboRunner has finished shutting down before starting a new runner or allowing a user to exit the program.

Another alternative would be to add a shutdown method to RoboRunner that is blocking, but I didn't think that would work as well, so I didn't take that approach.

Skotty08:17, 8 March 2013