GresSuffurd 0.3.13
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Except maybe GF guns with precise future position aiming against SittingDuck.
But even if you have perfect prediction of your opponents targeting, there is still the occasional ramming score due to bots spawning too close to each other in the beginning of a round, making perfect scores almost impossible against moving opponents.
You can get unlucky with an enemy that spawns to close and starts moving before it knows where the enemy is, or has a bad movement. Which then rams into your robot. But not much you can do in robocode against bad luck. Except try to minimize it.