Codesize Restriction
I've noticed that my greatest (only) forte in Robocode is working with codesize restraints. I was wondering if anyone knew about other games/competitions with a low-codesize element.
I haven't seen this element in any of the other programming games I've checked out.
I haven't yet decided how to address weight classes in BerryBots, but I am planning to have something for it eventually. :-) Emulating Robocode's code size is definitely an option. I also want to make the CPU constraints more configurable. So instead of one static value for BerryBots on your system, different stages or configs could have different CPU constraints, and you could do weight classes that way.
If you ever start a "Berryrumble" (ideally with a better name), please use more consistent weight classes than 250, 750, 1500. It would make more sense to have something like 250, 500, 1000, 2000. Or, try resurrecting the femto system.
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I say we name weight classes with official Metric prefixes.
I've been thinking about trying pico bots. Retreat is only three bytes shy of counting as one.
Mini isn't a metric prefix. So we can use anything before mega, but after micro for a 500 byte rumble.
KiloRumble HectoRumble DekaRumble CentiRumble DeciRumble MilliRumble
Or we can make one up
Rumblette NeoRumble TinyRumble PetiteRumble ParvoRumble GrafitRumble