Vote Ranking

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Vote Ranking

I gotta say, I love the Vote ranking. Gives you a completely different perspective on the rumble.

Chase11:48, 22 March 2013

Yeah, I really like it as well. I'm thinking of doing away with (A)NPP though, it seems a bit redundant, and it uses tons of memory to calculate.

Skilgannon12:09, 22 March 2013
 

I have no problem with that. But I think we should get some other opinions on it.

Chase12:20, 22 March 2013
 

ANPP is actually the one I love =), but I'm fine with dropping it if you want. I find it pretty meaningful in the GigaRumble.

Voidious14:20, 22 March 2013
 

Hmm. My main concern with it is that it requires me to do a full nxn grid of scores, which is taking up a full GB of RAM on the backend, and causing soft-kills. If I could somehow implement it as an incremental score, which is updated along with APS, I wouldn't mind it so much.

At least with the KNN-PBI I only need sqrt(rumblesize) in memory at once.

Skilgannon14:26, 22 March 2013
 

Pretty sure you could do it without nxn grid. You could do min/max for each bot just loading one row (n) at a time. Then ANPP vs each bot the same way. Then each bot's avg with another pass one row at a time. Unless even that process requires nxn with the code/data model. I certainly don't see anyway to do it drastically quicker, like on par with APS.

It's still probably the most CPU intensive and least useful of the rankings, so I totally agree it's a good candidate for the axe.

Voidious15:59, 22 March 2013
 

I think incrementally updated ANPP could actually be very fast most of the time if you had a table to cache the highest and lowest scores against each bot. Most of the time, the bot holding the highest/lowest score against another won't change, so those times only the bot with the newly submitted score would be affected. It could also be made less resource intensive by not including a bot in ANPP until it's pairings are complete, further reducing how often the min/max score against it changes. If the highest/lowest score changes, it affects the resulting ANPP score of all other robots, but that update could be done with a low memory footprint I'd think.

Rednaxela16:10, 22 March 2013
 

Yeah, I was trying to think that through... Agree that obviously min/max change is fairly rare and that's a fast case if it doesn't change. If min/max does change, you need to recalculate everyone's ANPP vs that bot. Then you need to update everyone's overall ANPP, but that doesn't need to be a complete recalculation, just (((overall * numBots) - oldScore + newScore) / numBots).

Voidious16:16, 22 March 2013
 

Is Vote determined by how many opponents a robot gets top score against? I vaguely recall something like that. Kind of interesting to see the shielders near the top when sorted that way.

Skotty19:27, 22 March 2013
 

Yeah, my next comment is that LiteRumble could use some info on what all these crazy rankings are. :-)

Vote is what % of bots you are the best against. (Each opponent "votes" for its worst matchup.)

Voidious19:29, 22 March 2013
 

I like the Vote ranking. It finally gives exploitative bots (like Epeeist) the recognition that they deserve.

Sheldor20:31, 22 March 2013
 

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