1.2.0
It looks like putting the oscillate first was the issue, 1.2.2 is tied with 1.1.7. I wonder if the setAdjustGunForRobotTurn(true);
would be better replaced by setAdjustRadarForGunTurn(true);
to cut down on the radar lock issues?
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:Yatagan/Source/1.2.0/reply (18).
Yeah, but even infinity lock will slip ~5x less if we change to setAdjustRadarForGunTurn instead. Seriously, it slips a lot, watch it in some battles.
That seems to have made quite a large difference. I suppose I should not be surprised about a pattern matcher not liking gaps in its pattern. @#$!&* pattern guns, they are rather strong. I'm not sure even my cheaty dev version will have much margin over 1.2.3. I had better get back to the tuning. Or start praying for inspiration from saint Michael.