View source for User talk:Rednaxela

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Thread titleRepliesLast modified
The reverse of Rednaxela011:58, 19 November 2024
deleted page Beaming907:25, 23 January 2017
Robot Benchmarking Thoughts315:36, 17 May 2012

The reverse of Rednaxela

I happened to know that the reverse of Rednaxela is: Alexander And there exists a place called Rednaxela Terrace ;)

Xor (talk)11:58, 19 November 2024

deleted page Beaming

May I inquire why my user page was deleted?

Beaming (talk)12:30, 18 December 2013

You do not have permission to edit this page, for the following reasons:

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Return to Thread:User talk:Rednaxela/deleted page Beaming/reply.

I am quite sure there were no page like this in the old wiki. At least when I clicked on it the old page wiki was blank.

And yes there were a content about myself and links to my EvBot.

I would appreciate if you or someone else revert the deletion.

Beaming (talk)13:25, 18 December 2013

The page created and deleted was Beaming, but your real user page is User:Beaming, which still exists.

Voidious (talk)15:27, 18 December 2013

Hi, I have made this mistakeDeleted Bots and in my roborumble client I can't download Diamond. Can you please run it if you can?So Diamond will be the second again.

Dsekercioglu (talk)20:53, 22 January 2017

As far as I see, you have restored everything back.

But why do you put your messages in random places in the off-topic locations?

Beaming (talk)00:14, 23 January 2017
 
 

What Voidious said. I didn't delete your user page, look at Voidious's links. I deleted a different page that Tmservo mistakenly added in an attempt to migrate a page that did not exist on the old wiki (presumably due to misinterpreting the "To infinity and beyond" message as content when it actually appears whenever you visit a non-existent page on the old wiki)

Rednaxela (talk)15:53, 18 December 2013

My apologizes. Indeed, my user page is alive and running. Thank you for pointing it out. I am still new to the wiki infrastructure.

Beaming (talk)01:45, 19 December 2013
 
 
 
 

Robot Benchmarking Thoughts

So, it recently occurred to me that the targeting/movement challenges are currently done based on the score outcome, but it really all comes down to hitrate. The thing is, there should be less noise/variability in a measure of only hitrate. So... to facilitate I started writing a tool that uses the "robocode.control.*" APIs to measure hitrate without needing to modify bots to keep track of it, and I'm thinking I ought to expand this tool to gather lots of information from the battle. Anyone have any suggestions of information I should track?

Here's an interesting pair of graphs from 500 battles of DrussGT versus Diamond

Hitrate graph DrussVSDiamond.png

It seems that Diamond keeps it's hitrate up into the 2nd round whereas DrussGT's falls sharply right away, but it doesn't fall as far and seems to recover more. I think this type of hitrate graph could be rather interesting for investigating the dynamics of surfers versus adaptive targeting...

Rednaxela20:53, 16 May 2012

During the first round the surfing is very predictable, making the guns learn much quicker; there is also very little data in the gun, so it acts like a very fast rolling gun.

I wonder how these are affected by when flatteners and alternate guns are enabled and disabled?

Also, keep in mind that DrussGT fires lower bullet power (or did, last time I checked).

Skilgannon21:18, 16 May 2012
 

Yep, I'm aware. It doesn't surprise me that the hitrate is much higher in the first round, though I do find it interesting that Diamond manages to keep the hitrate high for a little longer.

Yeah, that would be interesting. Well, if robots output that information in the terminal, or (better yet) track it in "AdvancedRobot.setDebugProperty(key, value)", it would be easy enough for me to make this tool keep track of it...

That is a good point, though I mostly am planning on doing hitrate analysis for comparing different versions of a bot, with the fixed bullet power of the movement/targeting challenges.

Rednaxela21:29, 16 May 2012
 

That sounds sweet Rednaxela! I've had the same thoughts about TC scoring being very odd compared to hit rate - it (basically) gives a 100 for anything over a certain hit rate in a round, then scales down to 0 for anything under that. It's one thing I really like about using WaveSim.

Another thing I would suggest adding is energy ratio ((damage done + energy gained) / energy fired). That's what I key off of when using WaveSim, and to me, it seems like the best "real world" fitness measurement.

Another interesting thing to me would be which bot is approaching/retreating most, or which bot is usually occupying center field vs being pushed to the corners. It's generally advantageous APS-wise to keep as much distance as possible, but between two evenly matched bots, the bot with the lower desired distance is sometimes at a huge advantage, since he has a bigger MEA than the bot stuck in the corner.

Voidious15:36, 17 May 2012