Robot Benchmarking Thoughts
Fragment of a discussion from User talk:Rednaxela
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During the first round the surfing is very predictable, making the guns learn much quicker; there is also very little data in the gun, so it acts like a very fast rolling gun.
I wonder how these are affected by when flatteners and alternate guns are enabled and disabled?
Also, keep in mind that DrussGT fires lower bullet power (or did, last time I checked).