LRP (ish)
Wow, sorry I missed these. The reason I use this green is because I just do a simple RGB 3-layer image, and set the different pixels manually. I would have to do a much more complex transform to get better colours. If you want to investigate my uber-messy code and provide a patch feel free =)
Hi Skilgannon,
I am not a plotting wizard but I plot enough in my life to make a fullish attempt to improve it a bit.
Though, it looks like the colors were chosen for the speed and not beauty, and it might be hard to have still fast yet beautiful output.
But I'll try to help. How can I look at the code?
Check here =)
Here is the suggested patch. Note that image array now created in uint8 RGB space, since resulting png image is in RGB space as well. As result it removes unnecessary image manipulation, after the array is prepared.
Beware, I was not able to fully test it since I am missing database and google modules. But it should work fine.
Note that colorAPSvsKNPBI is not used in this script but probably needed for another python script responsible for a given bot stats.
--- BotCompare.py 2014-09-15 15:40:19.000000000 -0400 +++ BotCompare.new.py 2014-11-26 22:28:50.000000000 -0500 @@ -266,28 +266,34 @@ out.append("</td><td rowspan=\"7\">") enemyScores = pickle.loads(zlib.decompress(rumble.ParticipantsScores)) + # RGB color model + # Default colors + # colorSurvival = (0,255,0) + # colorAPS = (255,0,0) + # colorAPSvsKNPBI = (0,0,255) + # Colors suggested at + # http://ksrowell.com/blog-visualizing-data/2012/02/02/optimal-colors-for-graphs/ + colorSurvival = (62,150,81) + colorAPS = (204,37,41) + colorAPSvsKNPBI = (57,106,177) size = 169 - a = numpy.empty((size+1,size+1,4), dtype=numpy.float32) + a = numpy.empty((size+1,size+1,3), dtype=numpy.uint8) a[...,(0,1,2)]=255 for cp in commonList: eScore = enemyScores.get(cp.Name,None) if eScore: - a[max(0,min(size,size-int(round((cp.A_APS - cp.B_APS + 50)*0.01*size)))), - int(round(eScore.APS*0.01*size)),(0)]=0 + x = int(round(eScore.APS*0.01*size)) + y = max(0,min(size,size-int(round((cp.A_APS - cp.B_APS + 50)*0.01*size)))) + a[x,y,(0,1,2)] = colorAPS - a[max(0,min(size,size-int(round((cp.A_Survival - cp.B_Survival + 50)*0.01*size)))), - int(round(eScore.APS*0.01*size)),(1)]=0 + y = [max(0,min(size,size-int(round((cp.A_Survival - cp.B_Survival + 50)*0.01*size)))) + a[x,y,(0,1,2)] = colorSurvival # if eScore.ANPP > 0 and b.NPP >= 0: # a[size-int(round(b.NPP*0.01*size)),int(round(eScore.ANPP*0.01*size)),(0,1)]=0 - b = Image.fromarray(a.astype("uint8"), "CMYK") - c = cStringIO.StringIO() - b = b.convert("RGB") - a = numpy.array(b) - a[(a == (0,0,0)).all(axis=2)] = (255,255,255) a[size - int(round(.5*size)),...] = 127 - a - b = Image.fromarray(a,"RGB") + b = Image.fromarray(a.astype("uint8"),"RGB") + c = cStringIO.StringIO() b.save(c,format="png") d = c.getvalue() c.close()
I'm very busy at the moment, but I'll take a look at this on the weekend.
No problem. I also made a pull request at the bitbucket to simplify import. This request is completely analogous to the presented here patch.
I've integrated your changes, with a few modifications of my own (just implementation details - averaging colours for multi-hit pixels). I also added it to the BotDetails page.
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