entering
← Thread:Talk:RoboRumble/Enter The Competition/entering/reply (16)
And only one more question I added my bot to the participants list and I can see Tomahawk in participants_latest. But I've been waiting for 3 days and I can't see it in the rumble. As I know it takes 1 - 24 hours to get into the roborumble. Is it supposed to be like that???
Were you running a roborumble client? If you do, your bot should show up within 15 minutes or so, but it might be a few hours before you have full pairings against all bots.
I was running but after the first 45 battles it was just starting to stay
Added Cannon vs Splooshlu in ? ms
I couldn't continue
How can I put my flag to the competition. You can find it in this link https://www.dropbox.com/s/srz702xfrsfph8q/TUR?dl=1 Thanks.
I've added TUR as an option, you can add yourself to the RoboRumble/Country Flags page =)
My bot WhiteFang uses auto-segmentation. Is it a good tactic and are there other robots doing that?
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:RoboRumble/Enter The Competition/entering/reply (39).
Most top bots simply use all segments at the same time, but with different weights. They are usually tuned offline.
There are some top bots using 2 sets of segments. 1 for a general purpose gun and 1 for an anti-surfer gun. And the best set of segments is estimated on-the-fly.
MN thank you. I used all the datas the average hit rate increased like % 0.8. After I added auto-tuning for setting weights and average hit rate increased about %0.9.
The 2 segments which differ most between different opponents are the real/virtual wave segment and the data decay (time) segment. These are the 2 usually separated between "general purpose" and "anti-surfer" sets of segments.
Note that using many different targeting strategies for different situations may slow down learning speed (time wasted auto-tuning the gun for the optimal strategy). Because of this, most top bots use only 1 or 2 guns.
I don't create a new gun and start it from the beginning. I test the segments alone and when they hit I multiply it with a default. So it keeps learning and uses the same kd-tree all the time. Also according to my results it increases learning.
This is the code of Tuning:(There are more code for intersection but the most simple one is this)
if (Tools.getDistance(currentX, currentY, myXD, myYD) < 72) { AntiBotTuner.movementScores[index] *= 1.1; }
Usage of weights:
double diff = Math.abs(p1[index] - p2[index]) * dsekercioglu.AntiBotTuner.movementScores[i];
In the future versions I will also use an Anti-Surfer Gun.