Pre-surfing enemy waves

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Pre-surfing enemy waves

I'm actually very surprised by your results against close-rangers/rammers like GrubbmThree. I found a bug which was preventing me from maintaining distance properly, but still spent my day trying to match up your results. No success. Are you pre-surfing the enemy waves by keeping track of their gun heats? By yours explanation you are not, which would be amazing. I am on my upcoming version, though, which is pretty sad... I would be a lot happier if you told me you are pre-surfing those waves and that there is actually some flaw in my pre-surfing implementation :P

Rsalesc (talk)22:50, 29 August 2017

Ok, flattener doing flattener things... not quite sure how to solve it without losing points, still testing.

Rsalesc (talk)00:07, 30 August 2017
 
Edited by author.
Last edit: 14:55, 25 October 2017

I'm tracking enemy heats, but didn't implement gun heat waves yet. However, if there is no waves in air, I fire a HOT wave every tick to make me get to a better position using existing danger evaluation code. It works surprisingly well against Rammers though ;)

Xor (talk)02:53, 30 August 2017

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Return to Thread:Talk:SimpleBot/Pre-surfing enemy waves/reply (3).

I don't try to simulate real waves at all, just fire a HOT bullet every tick and delete it immediately. As a Rammer just looks like some HOT bullet that constantly firing at you at every tick.

Xor (talk)03:10, 30 August 2017
 

One side effect of this one tick surfing fallback movement is that it moves not only to a position far from enemy, but also with max escape angle (which is also good against both real bullets and rammers).

Xor (talk)03:12, 30 August 2017