View source for Talk:GresSuffurd/Version History

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Revision as of 23:59, 14 September 2009 by Voidious (talk | contribs) (→‎0.2.13: nice!)
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Talk:GresSuffurd/Version History
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0.2.13

Great work! I'm curious to see what you changed - that's quite a huge jump at that rating. Just a tweak or two away from returning to the top 20. =) Congrats! --Voidious 21:59, 14 September 2009 (UTC)

Contents

Thread titleRepliesLast modified
0.4.7114:38, 6 April 2021
0.3.19, wat leuk!204:13, 17 October 2017
0.3.11120:53, 29 October 2011

The complete refactoring (0.3.25 to 0.4.4) caused a 0.3 APS loss and a 0.3 Survival loss.
But using passive bullet shadows really paid off: 1.1 APS gain, 1.5% Survival gain, and a jump in PL from 29th to 11th place ! So now I have to find somewhere 0.2 APS to get to 11th place, as 1.1 APS to place 10 is a bit to much to chew on.

GrubbmGait (talk)18:11, 25 January 2021

Finally, reached 11th place.
The whole passive bullet shadows plus some tweaks was enough to get there with the skin of my teeth.
But how the hell can I find another full 1 APS to get to 10th or even 6th place, any ideas ?

GrubbmGait (talk)14:38, 6 April 2021
 

0.3.19, wat leuk!

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Return to Thread:Talk:GresSuffurd/Version History/0.3.19, wat leuk!.

Yeah, it is a bigger difference than expected. Long time ago a distance of 540 was better, but since then my gun and movement have improved. I would have made top-10 only with this if not those other annoying bots (Firestarter, ScalarBot) entered top-10 before me ;-) Especially dragonbyte.Neutrino triggered the experiments with distance, a pesky bot with quite a good movement, firing 0.1 bullets till around 40 energy.

GrubbmGait (talk)20:03, 16 October 2017

Congratulations from me too ;) I’ve never tried to experiment on distancing that much, since I couldn’t get any better score with prefered distance other than 500 ;) Nice to see that worked again ;)

Xor (talk)04:13, 17 October 2017
 
 

Although my testbed says otherwise, I expect this version to be slightly better than 0.3.8. My testbed predicts a 0.5 APS loss . . ., but frankly I don't trust my testbed regarding rumble-score. I should increase the number of surfingbins, because 37 is to low and inaccurate for bulletshielding. My attempt to set the surfingbins to 73 (version 0.3.3 and 0.3.4) were not a success though. I probably have the optimum setting for 37 bins currently. Still aiming to pass Hydra.

GrubbmGait13:47, 29 October 2011

Have you accounted for the increased value from adding more bins? And scaling the width of any smoothing you're doing?

Skilgannon20:53, 29 October 2011