Shrinking OculusMicro
Fragment of a discussion from Help talk:Code Shrinking
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← Thread:Help talk:Code Shrinking/Shrinking OculusMicro/reply
To me it seems like you already shrinked the code quite well. There might be a few more tricks you could do, but I don't think you can get rid of over 100 bytes to make it micro. Maybe you can sacrifice some features, or take a look at some shrinking software, e.g. [1]
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