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Thread title | Replies | Last modified |
---|---|---|
Shrinking OculusMicro | 7 | 12:50, 16 December 2017 |
Shrinking Hammer | 4 | 18:51, 14 February 2017 |
The package is dsekercioglu.micro but it is a mini(856 bytes) right now. I am not very good at shrinking so can somebody help me please? Thank you.
package dsekercioglu.micro;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import robocode.Condition;
import robocode.Rules;
import static robocode.util.Utils.normalRelativeAngle;
public class OculusMicro extends robocode.AdvancedRobot {
static float[][] statistics = new float[5][31];
static double enemyEnergy = 100;
static double oldLatVel = 0;
static Point2D.Double myLocation;
static Rectangle2D.Double battleField = new Rectangle2D.Double(18, 18, 764, 564);
ArrayList<MoveWave> waves = new ArrayList<>();
static String h1;
public void run() {
setTurnRadarRightRadians(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(robocode.ScannedRobotEvent e) {
double bearing;
double distance;
double absoluteBearing;
Point2D.Double enemyPosition = project(myLocation = new Point2D.Double(getX(), getY()), absoluteBearing = (bearing = e.getBearingRadians()) + getHeadingRadians(), distance = e.getDistance());
double lateralVelocity = getVelocity() * Math.sin(bearing);
setTurnRightRadians(normalRelativeAngle(bearing + Math.PI / 2));
//bearing is bullet power
if ((bearing = (enemyEnergy - (enemyEnergy = e.getEnergy()))) <= 3 && bearing >= 0.09) {
MoveWave w;
(w = new MoveWave()).mea = Math.asin(8 / (w.speed = Rules.getBulletSpeed(bearing))) * oldLatVel >= 0 ? 1 : -1;
w.absBearing = absoluteBearing + Math.PI;
w.bins = statistics[(int) (Math.abs(oldLatVel)) >> 1];
w.source = (Point2D.Double) enemyPosition.clone();
waves.add(w);
addCustomEvent(w);
}
int dir;
if (!waves.isEmpty()) {
MoveWave surfWave;
double moveAngle;
double extra;
if (!battleField.contains(project((surfWave = waves.get(0)).source,
moveAngle = (absoluteBearing(surfWave.source, myLocation))
+ (extra = ((surfWave.source.distance(myLocation) / surfWave.speed - surfWave.time) * 8 / distance)), distance))) {
dir = 1;
} else {
int frontBin = surfWave.getBin(moveAngle);
if (!battleField.contains(project(surfWave.source, (moveAngle -= extra * 2), distance))) {
dir = -1;
} else {
dir = (surfWave.bins[frontBin] < surfWave.bins[surfWave.getBin(moveAngle)] ? -1 : 1);
}
}
setAhead(dir * 100);
}
setTurnRadarLeftRadians(getRadarTurnRemaining());
oldLatVel = lateralVelocity;
h1 += (char) ((int) Math.round(e.getVelocity() * Math.sin(absoluteBearing - e.getHeadingRadians())) + 8);
int b;
for (int matchLen = 30; matchLen >= 1; matchLen--) {
int size;
int matchi = h1.substring(0, (size = h1.length()) - (b = (int) (distance / 14))).lastIndexOf(h1.substring(size - matchLen, size));
if (matchi != -1) {
matchi += matchLen;
for (int i = 0; i < b; i++) {
absoluteBearing -= (h1.codePointAt(matchi + i) - 8) / distance;
}
setTurnGunRightRadians(robocode.util.Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians()));
setFire(2);
break;
}
}
}
static Point2D.Double project(Point2D.Double source, double angle, double distance) {
return new Point2D.Double(source.x + (distance * Math.sin(angle)), source.y + (distance * Math.cos(angle)));
}
public static double absoluteBearing(Point2D.Double p1, Point2D.Double p2) {
return Math.atan2(p2.x - p1.x, p2.y - p1.y);
}
public void onHitByBullet(robocode.HitByBulletEvent e) {
if (!waves.isEmpty()) {
MoveWave w;
double bin = (w = waves.get(0)).getBin(absoluteBearing(w.source, myLocation));
for (int i = 0; i < 31; i++) {
w.bins[i] += 1 / (Math.pow((i - bin) / 5, 2) + 1);
}
}
}
public class MoveWave extends Condition {
float[] bins;
double speed;
double mea;
int time;
double absBearing;
Point2D.Double source;
public int getBin(double angle) {
return (int) (normalRelativeAngle(angle - absBearing) / mea * 15 + 15.5);
}
@Override
public boolean test() {
if ((++time) * speed > source.distance(myLocation)) {
waves.remove(this);
}
return false;
}
}
}
To me it seems like you already shrinked the code quite well. There might be a few more tricks you could do, but I don't think you can get rid of over 100 bytes to make it micro. Maybe you can sacrifice some features, or take a look at some shrinking software, e.g. [1]
Thank you, It seems like it works but there is an error:
Could not find robocode/AdvancedRobot.class on Classpath Could not find robocode/Condition.class on Classpath
I understood the error but not sure about what to do.
First ideas:
You can use a simpler calculation for MEA.
Try compiling with JDK1.4, an old version of Robocode, and Jikes.
I've also used ProGuard to shrink Yatagan - it was a bit tricky to add the right stuff to the classpath and keep the right components 'open', but once it was set up it was easy.
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Return to Thread:Help talk:Code Shrinking/Shrinking OculusMicro/reply (5).
Anyone with an idea?
Doesn't look like it could be shrunk much more from here without sacrificing features . . Not sure. There's some software on the internet though which might help.
Got it down to 259. Just use robocode.util.Utils.normalRelativeAngle( (code here) ) instead of importing files, and don't initialize i1 to 0 (The default value is already 0!)
I shrunk it to 253. Now I am using the thing you said about normalReativeAngle
It is 253 again =(
package dsekercioglu;
import robocode.*;
public class Hammer extends AdvancedRobot {
public static int[] m = new int[10]; public static int i1; public static String h = "��������������������������������������������������������������������������������������������";
public void run() { setTurnRadarRightRadians(Double.POSITIVE_INFINITY); }
public void onScannedRobot(ScannedRobotEvent e) { double be; setTurnRightRadians((be = e.getBearingRadians()) + 1.5707963267948966D); setAhead((m[(i1 / 15)] % 3 - 1) * 36); i1 = (i1 + 1) % 150; be += getHeadingRadians(); int a = (int) Math.round(e.getVelocity() * Math.sin(be - e.getHeadingRadians())) + 8; h += (char) a; double d; int b = (int) ((d = e.getDistance()) / 14); int matchi = h.substring(0, h.length() - b).lastIndexOf(a); for (int i = 1; i < b; i++) { be -= (h.codePointAt(matchi + i) - 8) / d; } setTurnGunRightRadians(robocode.util.Utils.normalRelativeAngle(be - getGunHeadingRadians())); setFire(2); setTurnRadarLeftRadians(getRadarTurnRemaining()); }
public void onHitByBullet(HitByBulletEvent e) { m[(i1 / 15)] += 1; }
public void onHitWall(HitWallEvent e) { onHitByBullet(null); }
}
I have a question. I used byte instead of int(without any extra casting) it increased the code size 1 byte.