Reproducing the Results
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← Thread:Talk:WhiteFang/Reproducing the Results/reply (3)
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← Thread:Talk:WhiteFang/Reproducing the Results/reply (3)
- I will just be reverting back to 2.2.7.1 it with the XOR filter which doesn't log real waves twice and I will use my better firepower formula to have a better score.
- I don't think putting exactly the same bot will help because no bots has been change since WhiteFang 2.2.7.1 but you may be right; my Bullet Shielding algorithm may cause extreme deviations in score.
Dsekercioglu (talk)
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Return to Thread:Talk:WhiteFang/Reproducing the Results/reply (5).
- I will put 2.2.7.1N after 2.4.5; maybe it is just a great noise which I had been trying to pass for a long time =)
Dsekercioglu (talk)
- Oh, I am so dumb. It has nothing to do with my movement; 2.2.7.1 contains this line of code:
counter++; if (counter == 0) { possibleFuturePositions[direction + 1] = (Point2D.Double) predictedPosition.clone(); }
- Consequently it is impossible to have the future position predicted but my prediction system doesn't work so it made my scores lower =)
- Anyways, thank you so much for your time and I have actually learnt a lot of things.
Dsekercioglu (talk)
This is so annoying, the bug I have mentioned above is actually more sensible than "Sometimes predicting the future position correct and sometimes calculating the opposite direction" however, seems like this bug was also a Performance Enhancing bug.
Dsekercioglu (talk)