Reproducing the Results

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I have just wondered how you normalize dangers in ScalarBot or since it's not OS what is the general way of doing it? In the latest version of WhiteFang I use
weight * MaximumPossibleDistance / (euclidean_distance + 1) / predictionNum

to have a balance between different weighting schemes and K's.

Dsekercioglu (talk)14:23, 9 August 2018

Just have a look at DrussGT and Diamond, ScalarBot uses similar formula. And most (new) bots imitate this style as well.

Xor (talk)16:13, 10 August 2018

Make sure to use bullet damage and time-till-hit for weighting one wave vs another. Depending on the type of enemy this can make a big difference.

Skilgannon (talk)19:12, 10 August 2018

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