Reproducing the Results
Fragment of a discussion from Talk:WhiteFang
← Thread:Talk:WhiteFang/Reproducing the Results/reply (8)
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← Thread:Talk:WhiteFang/Reproducing the Results/reply (8)
Make sure to use bullet damage and time-till-hit for weighting one wave vs another. Depending on the type of enemy this can make a big difference.
Skilgannon (talk)
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