3rd

Jump to navigation Jump to search

3rd in 1v1 now too, crazy progress you've made with ScalarN!

Skilgannon (talk)14:14, 3 October 2018

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:ScalarN/Version History/3rd/reply (3).

My suggestion is, add BulletShadow! I was ignoring the value of BulletShadow for a long time, and that's why ScalarN easily passed ScalarBot ;)

Xor (talk)15:13, 3 October 2018
 

Thanks ;) And most credit goes to DrussGT and Diamond where their state-of-the-art techniques are explained in detail, without which building a good bot will get much harder. And I would also like to write more details about ScalarN once it's stabilized ;)

One thing I learned from ScalarN is that you always get what you put. With knn gun, multiple tree knn wave-surfing and bullet shadow, ScalarN soon gets similar performance with Diamond (even with totally different attributes, decays, kernel functions, etc.). And with 100+ vcs buffers, DrussGT is constantly doing better than Diamond ;) I can still remember how hard I tuned ScalarBot to work against PatternMatchers but nothing works, because the lack of Diamond's style BulletShadow. Adding a correctly implemented new feature gives you much more score than tuning day and night. A major upgrade gives you much more than doing hard around yourself. And life is also just like this.

Xor (talk)15:11, 3 October 2018

so true, to quote from GresSuffurds main page: the drive to change instead of tweak

GrubbmGait (talk)15:29, 3 October 2018