Bullet Shielding

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Done! I added a random factor onto the gun if the bullet hit bullet event happens too often! Thanks for the idea, Basilisk 2.5 is now in #22 :)

Slugzilla (talk)13:05, 26 March 2019

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Return to Thread:Talk:Basilisk/Bullet Shielding/reply (7).

Haha I wish #22 in the roborumble :) Basilisk 2.5 is 1464 bytes so I will definitely make the random factor all the time. I plan to add some more segmentation to the gun and tweak the movement more in the future.

Slugzilla (talk)16:07, 26 March 2019