Bullet Shielding

Fragment of a discussion from Talk:Basilisk
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Done! I added a random factor onto the gun if the bullet hit bullet event happens too often! Thanks for the idea, Basilisk 2.5 is now in #22 :)

Slugzilla (talk)13:05, 26 March 2019
For a second I thought it was roborumble =)
Congrats on 22th place, maybe I'll do a mini bot just for competition.
Oh and BTW if you have code size issues have that random factor on all the time. You should statistically have the same hit rate and you will have more place for future plans.
Dsekercioglu (talk)14:51, 26 March 2019

Haha I wish #22 in the roborumble :) Basilisk 2.5 is 1464 bytes so I will definitely make the random factor all the time. I plan to add some more segmentation to the gun and tweak the movement more in the future.

Slugzilla (talk)16:07, 26 March 2019