Flattener vs. Random
In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.
In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?
Thanks!
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Sorry, my wording wasn't clear: in order to have a better score against all flatteners, you have to exploit it like [LittleBlackBook] does(which I don't really approve btw) because otherwise your targeting will most likely be average against flatteners.
I'm pretty sure a good flattener would outperform random movement after seeing ScalarBot with a PWIN of %100 percent only with a tick flattener but WhiteFang's flattener would most definitely do worse than standard random movement =)