Flattener vs. Random

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Flattener vs. Random

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Slugzilla (talk)03:57, 11 August 2019

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Return to Thread:Talk:Flattener/Flattener vs. Random/reply.

I don't understand, what's unethical about it?

Slugzilla (talk)22:21, 11 August 2019

Sorry, my wording wasn't clear: in order to have a better score against all flatteners, you have to exploit it like [LittleBlackBook] does(which I don't really approve btw) because otherwise your targeting will most likely be average against flatteners.

Dsekercioglu (talk)23:22, 11 August 2019

Ah, that makes sense. But against the guns in ScalarN or DrussGT, would a standard flattener or random movement work better?

Slugzilla (talk)23:31, 11 August 2019

I'm pretty sure a good flattener would outperform random movement after seeing ScalarBot with a PWIN of %100 percent only with a tick flattener but WhiteFang's flattener would most definitely do worse than standard random movement =)

Dsekercioglu (talk)23:49, 11 August 2019