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Return to Thread:Talk:DeBroglie/?????/reply (10).
I do disagree slightly with that first point. RougeDC's gun system, which is primarily k-nn precise intersection targeting, did benefit slightly from the inclusion of a "Single Tick" PM targeting system. Switching between it and the main targeting system seems to pay off slightly against some surfers the targeting would otherwise have more trouble with. In general though, I do agree that simple guns in a virtual gun system won't gain all that much.
I wouldn't exactly term a Single-Tick PM gun as 'simple' ;-) I was more thinking along the line of HOT, linear, circular, random linear and averaged linear. Single-Tick is still something I need to play with... possibly Single-Tick KNN?
Well... my current opinion is that the single-tick thing just wastes way too much CPU to be worth it. Maybe it would be worth trying a similar concept with a larger fixed number of ticks though... like predicting forward in 10-tick intervals...
The simple targeter I really wanted most was a dead-stop.. where would the bot end up if it stopped as soon as it saw the wave, using deceleration, etc.
I've even pondered making dead-stop the 0.0 center of my guess factors instead of HOT, in which case the separate dead-stop targeter becomes superfluous. Wasn't sure if it'd yield anything significant, but it bugs me that 1.0 and -1.0 have a precise physical/decision meaning when you do a good MEA calculation, but that 0.0 wasn't significant of any enemy decision, whereas dead-stop would be.
Random Targeting does have its uses. A pure random gun usually improves the score against very strong movement. And hurts the score against everything else.