View source for User talk:Rednaxela
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Thread title | Replies | Last modified |
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The reverse of Rednaxela | 0 | 11:58, 19 November 2024 |
deleted page Beaming | 9 | 07:25, 23 January 2017 |
Robot Benchmarking Thoughts | 3 | 15:36, 17 May 2012 |
Well I assume Tmservo migrated the 'blank page' notice on the old wiki to your user page "To infinity and beyond". I am not sure if you had content there before, but if so it was overridden and Rednaxela didn't check if there was history and so just deleted it. As the 'blank page' notice of the old robowiki wasn't something that should be migrated.
So either Rednaxela either made a mistake and deleted it instead of reverting Tmservo's change, OR there wasn't anything there and he deleted it because content was incorrectly migrated from the old wiki.
I am quite sure there were no page like this in the old wiki. At least when I clicked on it the old page wiki was blank.
And yes there were a content about myself and links to my EvBot.
I would appreciate if you or someone else revert the deletion.
The page created and deleted was Beaming, but your real user page is User:Beaming, which still exists.
Hi, I have made this mistakeDeleted Bots and in my roborumble client I can't download Diamond. Can you please run it if you can?So Diamond will be the second again.
What Voidious said. I didn't delete your user page, look at Voidious's links. I deleted a different page that Tmservo mistakenly added in an attempt to migrate a page that did not exist on the old wiki (presumably due to misinterpreting the "To infinity and beyond" message as content when it actually appears whenever you visit a non-existent page on the old wiki)
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Return to Thread:User talk:Rednaxela/Robot Benchmarking Thoughts.
During the first round the surfing is very predictable, making the guns learn much quicker; there is also very little data in the gun, so it acts like a very fast rolling gun.
I wonder how these are affected by when flatteners and alternate guns are enabled and disabled?
Also, keep in mind that DrussGT fires lower bullet power (or did, last time I checked).
Yep, I'm aware. It doesn't surprise me that the hitrate is much higher in the first round, though I do find it interesting that Diamond manages to keep the hitrate high for a little longer.
Yeah, that would be interesting. Well, if robots output that information in the terminal, or (better yet) track it in "AdvancedRobot.setDebugProperty(key, value)", it would be easy enough for me to make this tool keep track of it...
That is a good point, though I mostly am planning on doing hitrate analysis for comparing different versions of a bot, with the fixed bullet power of the movement/targeting challenges.
That sounds sweet Rednaxela! I've had the same thoughts about TC scoring being very odd compared to hit rate - it (basically) gives a 100 for anything over a certain hit rate in a round, then scales down to 0 for anything under that. It's one thing I really like about using WaveSim.
Another thing I would suggest adding is energy ratio ((damage done + energy gained) / energy fired). That's what I key off of when using WaveSim, and to me, it seems like the best "real world" fitness measurement.
Another interesting thing to me would be which bot is approaching/retreating most, or which bot is usually occupying center field vs being pushed to the corners. It's generally advantageous APS-wise to keep as much distance as possible, but between two evenly matched bots, the bot with the lower desired distance is sometimes at a huge advantage, since he has a bigger MEA than the bot stuck in the corner.