Talk:RougeDC

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Revision as of 15:52, 25 August 2009 by Skilgannon (talk | contribs) (→‎Bad Results (willow): new tree?)
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Hey, do you copy thing from Template:Bot Page or using subst:? » Nat | Talk » 06:52, 19 May 2009 (UTC)

  • Using subst:. I thought I'd try it, didn't get around to cleaning up after though :) --Rednaxela 07:15, 19 May 2009 (UTC)

Bad Results (willow)

Version "willow" may be throwing exceptions or possibly running out of memory. In addition to the battle you pointed out on the RR server talk page, there are other examples: [1], [2] (Simonton's client), [3] (Voidious), [4] (Rednaxela, no opponent bullet dmg). --Darkcanuck 21:12, 24 August 2009 (UTC)

It's for certain more memory efficient than the old version. Throwing exceptions is a possibility, but I don't see how and cannot reproduce this at all... If anyone sees it throw an exception it would be nice to hear about it... =\ --Rednaxela 21:23, 24 August 2009 (UTC)

I see this in my RoboRumble client:

Fighting battle 7 ... ags.rougedc.RougeDC willow,voidious.Dookious 1.573c
Preparing battle...
Exception in thread "Battle Thread" java.lang.OutOfMemoryError: Java heap space
	at java.io.ObjectOutputStream$BlockDataOutputStream.<init>(ObjectOutputStream.java:1711)
	at java.io.ObjectOutputStream.<init>(ObjectOutputStream.java:221)
	at robocode.util.ObjectCloner.deepCopy(Unknown Source)
	at robocode.robotpaint.Graphics2DProxy.copyOf(Unknown Source)
	at robocode.robotpaint.Graphics2DProxy.create(Unknown Source)
	at robocode.battle.snapshot.RobotSnapshot.<init>(Unknown Source)
	at robocode.battle.snapshot.TurnSnapshot.<init>(Unknown Source)
	at robocode.battle.Battle.finalizeTurn(Unknown Source)
	at robocode.battle.Battle.runTurn(Unknown Source)
	at robocode.battle.Battle.runRound(Unknown Source)
	at robocode.battle.Battle.run(Unknown Source)
	at java.lang.Thread.run(Thread.java:619)

Dookious uses its fair share of memory, so I can't squarely place the blame on RougeDC, but I don't recall ever seeing/hearing about this for Dooki before. My client is set to 512 MB. I'll try running some battles manually and hunting for exceptions later tonight. --Voidious 21:31, 24 August 2009 (UTC)

You don't think it could be something to do with your new tree? Maybe add something to the benchmark which monitors the maximum memory consumption of the trees as well... --Skilgannon 14:52, 25 August 2009 (UTC)

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