Archived talk:Kenran

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Welcome!

Hello, Kenran, and welcome to RoboWiki! This place contains a wealth information about Robocode, from basic to more advanced. I hope you enjoy creating robots and being a robocoder!

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—— Rednaxela 15:59, 28 November 2009 (UTC)

Welcome to the wiki! :) --Rednaxela 15:59, 28 November 2009 (UTC)

Hello, and thank you. :-) --Kenran 09:07, 29 November 2009 (UTC)

My first try at Pattern Matching

So this my first attempt to write a simple pattern matching gun. As you can see, my in some sense my code is similar to that of PEZ's LeachPMC, where I looked at to help me do it. (Thanks for that, PEZ :-)).

But now I'm having some trouble and would be very happy if someone with Robocode and Java knowledge could overlook it and / or help me with it:

  • As you can see aimed is superfluous at the moment. I tried to make the bot faster by only calculating predictedPosition at moments where I actually want to shoot. But I can't seem to handle this: I wanted to do sth like if (getGunHeat() > getGunCoolingRate()*3 && getRoundNum() != 0), then predict and set aimed = true, and finally fire if aimed == true && getGunTurnRemaining() == 0.0 (and set aimed = false again). But that doesn't work, at a certain point it just stops firing at all then :-/
  • I don't understand why, e.g. versus Walls, it can't handle the movement in the edges: it seems to predict the right "position" but at the wrong time, so the bullets just impact before Walls is at that position. Any ideas why this could be the case? Maybe sth with my predictPosition algorithm.

I hope, my code is not too sloppy, as I mentioned, I'm not a very good programmer. Anyway, great site, I wouldn't have been able to get any kind of targeting working without it :-)

package kenran.mega;

import robocode.*;
import kenran.util.*;
import java.awt.geom.Point2D;
import java.util.ArrayList;

public class Pantheist extends AdvancedRobot
{
  private static final int PM_LENGTH = 7000;
  private static final int RECENT_PATTERN_LENGTH = 10;

  private static Point2D _enemyPosition = new Point2D.Double();
  private static Point2D _robotPosition = new Point2D.Double();
  private static double _enemyHeading = 0;
  private static double _enemyBearing;
  private static double _enemyVelocity;
  private static double _enemyDistance;
  private static double _deltaHeading;

  private static ArrayList _record = new ArrayList(PM_LENGTH);
  private static MovementDeque _recent = new MovementDeque();
  private static MovementDeque _iterator = new MovementDeque();
  private static int _recordSize = 0;
  private static boolean _recordIsFull = false;

  private static boolean aimed;


  public void run()
  {
    setAdjustGunForRobotTurn(true);
    setAdjustRadarForGunTurn(true);
    aimed = false;
    if (getRoundNum() == 0)
      for (int i = 0; i < RECENT_PATTERN_LENGTH; i++)
	_recent.add(0, 8.0);
    turnRadarRightRadians(Double.POSITIVE_INFINITY);
    do
    {
      scan();
    } while (true);
  }


  public void onScannedRobot(ScannedRobotEvent e)
  {
    _robotPosition.setLocation(getX(), getY());
    _enemyDistance = e.getDistance();
    _deltaHeading = e.getHeadingRadians() - _enemyHeading;
    _enemyHeading = e.getHeadingRadians();
    _enemyBearing = getHeadingRadians() + e.getBearingRadians();
    _enemyVelocity = e.getVelocity();
    _enemyPosition.setLocation(Utils.project(_robotPosition, _enemyBearing, _enemyDistance));
    record(_deltaHeading, _enemyVelocity);
    _recent.add(_deltaHeading, _enemyVelocity);
    if (getRoundNum() != 0)
    {
      Point2D predictedPosition = new Point2D.Double();
      predictedPosition.setLocation(predictPosition(1.5));
      double angle = Utils.absoluteBearing(_robotPosition, predictedPosition);
      setTurnGunRightRadians(Utils.normalRelativeAngle(angle - getGunHeadingRadians()));
      aimed = true;
    }
    if (getRoundNum() != 0 && aimed)
    {
      setFire(1.5);
      aimed = false;
    }
    double radarTurn = _enemyBearing - getRadarHeadingRadians();
    setTurnRadarRightRadians(2.0*Utils.normalRelativeAngle(radarTurn));
  }


  private void record(double dh, double v)
  {
    _record.add(new MovementState(dh, v));
    if (_recordIsFull)
      _record.remove(0);
    else
    {
      _recordSize++;
      _recordIsFull = (_recordSize >= PM_LENGTH);
    }
  }


  private double compare(MovementDeque md1, MovementDeque md2)
  {
    double sum = 0;
    for (int i = 0; i < RECENT_PATTERN_LENGTH; i++)
    {
      sum += Math.abs(md1.get(i).getDeltaHeading()-md2.get(i).getDeltaHeading()) + Math.abs(md1.get(i).getVelocity()-md2.get(i).getVelocity());
    }
    return sum;
  }


  private int lastIndexOfMatchingSeries()
  {
    for (int i = 0; i < RECENT_PATTERN_LENGTH; i++)
      _iterator.add((MovementState)_record.get(i));
    double min = compare(_iterator, _recent);
    int minPos = RECENT_PATTERN_LENGTH - 1;
    int i = RECENT_PATTERN_LENGTH;
    do
    {
      MovementState ms = (MovementState)_record.get(i);
      _iterator.add(ms.getDeltaHeading(), ms.getVelocity());
      double comp = compare(_iterator, _recent);
      if (comp < min)
      {
	min = comp;
	minPos = i;
      }
      i++;
    } while (i < _recordSize - 50);
    return minPos;
  }


  private Point2D predictPosition(double power)
  {
    int index = lastIndexOfMatchingSeries();
    double px = _enemyPosition.getX();
    double py = _enemyPosition.getY();
    double heading = _enemyHeading;
    double bulletTravelTime = 0;
    double travelTime = 0;
    for (int i = index+1; i < _recordSize && travelTime <= bulletTravelTime; i++)
    {
      MovementState ms = (MovementState)_record.get(i);
      px += Math.sin(heading) * ms.getVelocity();
      py += Math.cos(heading) * ms.getVelocity();
      heading += ms.getDeltaHeading();
      bulletTravelTime = (int)Utils.bulletTravelTime(_robotPosition.distance(px, py), power);
      travelTime++;
    }
    return new Point2D.Double(px, py);
  }


  static class MovementDeque
  {
    private MovementState[] msArray = new MovementState[RECENT_PATTERN_LENGTH];

    MovementDeque() {}

    void add(double dh, double v)
    {
      for (int i = 0; i < RECENT_PATTERN_LENGTH-1; i++)
	msArray[i] = msArray[i+1];
      msArray[RECENT_PATTERN_LENGTH-1] = new MovementState(dh, v);
    }

    void add(MovementState ms)
    {
      add(ms.getDeltaHeading(), ms.getVelocity());
    }

    MovementState get(int i)
    {
      if (0 <= i && i < RECENT_PATTERN_LENGTH)
	return msArray[i];
      else
	return null;
    }
  }
}

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Contents

Thread titleRepliesLast modified
What does this LiteRumble server message mean?220:48, 17 April 2013

What does this LiteRumble server message mean?

I just uploaded a very first version of my bot to the rumble, and when running battles now, I sometimes seem to get the message "Ignoring: some bot, kenran.InfiniteObscurity 0.8,SERVER". What does this mean? Did someone else maybe just queue the results of this pairing, or is there anything wrong with my bot perhaps? I know it's a total slow-bot right now, I have to work on efficiency with the List I'm running through every tick.

Kenran12:27, 17 April 2013

That just means that your client got duplicate requests for running that battle, so it is ignoring the one. Don't worry about it.

Skilgannon20:01, 17 April 2013
 

Thanks!

Kenran20:48, 17 April 2013