Talk:MoxieBot

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Revision as of 01:59, 5 February 2011 by GrubbmGait (talk | contribs)
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Very neat - I like how you refer to the Bullet Shadow idea. The notion (in a vague form =)) has crossed my mind as something an elite wave surfer might want to try in a really tight spot (like in a corner + 2 bullets in the air), since not getting hit is so much more important than hitting the enemy when you're vastly outscoring them and trying to optimize <% total score>. Best of luck with MoxieBot! I might have to add some bullet shielding detection if you start beating Diamond. =) --Voidious 06:22, 4 February 2011 (UTC)

I also really like the sound of this. I'm actually wondering about incorporating this into DrussGT. I'd check whether there is anywhere I can get with a coverage of >95%, and if their bullet power is > 0.1, and if so take that option for this wave. I'm also wondering if you can increase your coverage by waiting to fire until a bit later, or whether the earlier you fire the better your coverage is sort of thing. By mixing this idea with imaginary waves I think the coverage might be able to be increased substantially. Anyways, nice work on this bot =) --Skilgannon 08:50, 4 February 2011 (UTC)

I've been thinking about collisions of bullits also lately, but from a slightly other perspective. If bullets collide, you know where the enemies bullit was heading, so you could move there indeed. Not specifically because that is a safe spot, although a nice side-effect, but as a sort of 'smoke curtain' to influence the gunnery of your opponent. He would register this spot as a peak, while normally you wouldn't had moved there in the first place. I feel like having a card in my sleeve, while wearing a t-shirt. --GrubbmGait 00:56, 5 February 2011 (UTC)

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