Talk:Diamond

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Revision as of 11:03, 15 May 2009 by Nat (talk | contribs) (not so bad)
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I can't believed it, it almost the same thing I'm doing in my TheRiver! (I have the ideas about displacement vector, but never known that it is called displacement vector) Anyway, nicely done! Here are my result that I just ran if you want (EDIT: more, and the debugging graphics is the exactly same as one I'm creating)

The one problem of this robot is lack of one-on-one performance (or you will never see 9 2nds). I saw it lost to Shadow and Phoenix a lot.

» Nat | Talk » 06:16, 15 May 2009 (UTC)

Rank Name Score Surv. Bonus Bullet Dmg. Bonus Ram Bonus 1st 2nd 3rd
1st voidious.Diamond 1.0 14361 (13%) 10850 540 2807 164 0 0 6 9 5
2nd abc.Shadow 3.83c 13453 (12%) 10100 630 2633 89 1 0 7 3 5
3rd rz.Aleph 0.34 12804 (12%) 9600 270 2861 73 0 0 3 4 5
4th abc.Tron 2.02 12261 (11%) 8450 630 3052 127 2 0 7 3 3
5th kawigi.mini.Coriantumr 1.1 11909 (11%) 450 360 2998 101 0 0 4 3 3
6th florent.XSeries.X2 0.7 9472 (9%) 695 90 2349 84 0 0 1 4 2
7th ags.surreptitious.MiniSurreptitious 0.0.1 9411 (9%) 6550 0 2785 68 8 0 0 4 5
8th tzu.TheArtOfWar 1.2 9240 (9%) 6750 90 2355 42 2 0 1 3 4
9th abc.tron3.Tron 3.11 8050 (7%) 5400 360 2245 42 4 0 4 2 1
10th davidalves.Phoenix 1.02 7443 (7%) 5550 180 1679 32 2 0 2 0 2

Not so bad... 6th place. Lost to Mellaris, Shadow, Tron and Aleph. But it used to win them in battle full of top melee bots! » Nat | Talk » 10:03, 15 May 2009 (UTC)

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Contents

Thread titleRepliesLast modified
Flattener?313:47, 6 December 2013
Bug in Diamond804:44, 1 June 2013
Congratulation ....117:17, 28 June 2012
New PL king806:59, 23 November 2011
Testbed823:08, 11 September 2011

Flattener?

Does Diamond use a flattener in 1v1? I haven't seen any mention of one.

Straw (talk)00:24, 6 December 2013

Yep, it does. In spirit, the decision criteria and configuration are similar to Dookious. Maybe the biggest implementation difference, besides VCS vs DC, is that Diamond has a more sophisticated system to decide when to enable it. Dookious has "tiers" - like never enable it in first few rounds, then hit % threshold is 9% until round 10, 10% until round 20, etc. Diamond just uses a single hit % + a margin of error based on how much data he's collected, similar to an election polling formula.

If you want to check out the code, see "initSurfViews()" in voidious/move/MoveEnemy.java. The last 3 are for the flattener. A "view" is a kd-tree + all associated configuration data, like parameters to decide on k, max data points, decay rate, and hit % threshold before it's enabled.

Voidious (talk)01:01, 6 December 2013

how does a flattener work with wave surfing

Tmservo (talk)13:28, 6 December 2013

see Flattener. Instead of moving to the places with the least amount of danger, move to the places you have been less often. Ofcourse depending on your configuration and segmentation. In case of a wavesurfer, recording every fired bullet instead of only the times the enemy really hit you, would result in a 'flat' movement => flattener. The biggest problem with a flattener is the decision when to switch to the flattener and when not. (pro tip: search the wiki for info)

GrubbmGait (talk)13:43, 6 December 2013
 
 
 

Bug in Diamond

Well, sorry to ruin Christmas break for you but...

I was watching a battle with Diamond, and I noticed that there were bullets in the area marked safe. The shadow was quite large, (large enough for me to be able to say it was one shadow) so, I don't think it's possible that the bullet that supposedly made the shadow hadn't passed yet (unless there were two shadows near each other and a third bullet that would have connected them had just been fired). In short it appears there is a bug with your bullet shadows.

AW16:42, 19 December 2012

Thanks for the notice! If it was a big shadow, it's probably a bug with merging shadows or angle normalization. I think that stuff's pretty tight so it might be tough for me to duplicate it enough to debug it. But I'll give it a shot when I have some time. Thanks. :-)

Oh, and finding a bug for me to fix in Diamond doesn't ruin anything, it's great. If I can't get to #1 with bug fixes, I have to actually think of innovative new features. ;)

Voidious16:47, 19 December 2012
 

Just to be clear - did your see if the bullet in the safe area hit one of my bullets before it reached me? Because that would not be a bug, it would just mean Diamond knew beforehand that one of his fired bullets would intersect any bullet in that range.

Voidious17:08, 19 December 2012
 

Yeah, I'm pretty sure it didn't but I MIGHT have missed it. I think I have a bug with bullet shadows it Gilgalad, and to test I just ran two 1000 round battles against hawkOnFire with and without bullet shadows. HawkOnFire's bullet damage without bullet shadows was 103 and with bullet shadows it was 192, so it appears I will be suffering with you...

AW17:24, 19 December 2012
 

Still searching for the similar bug in Gilgalad. I just found that it occurs in my intersection calculations (rather than the merging) which will make it more annoying to find. Perhaps I should have tested for bugs before optimizing those...

AW14:20, 31 March 2013
 

I discovered my bullet shadows didn't contain any 'impossible bullets' when I moved my bullets a tick forward - how about trying an empirical test for having your bullets a tick ahead/behind where you think they are?

Skilgannon20:57, 31 March 2013

So I tried that, and and fixed the possible "bullet start and end positions are in the wave, but it passes outside of it" bug. Still short of perfection (though there is a measurable improvement against HawkOnFire over 1000 rounds). Would someone mind explaining how robocode deals with bullets that hit both the enemy robot and their bullet on the same turn?

AW (talk)22:34, 27 May 2013

I'm not sure how Robocode deals with simultaneous impacts. I think you'd have to dig in the source code to find out exactly what happens.

Skilgannon (talk)18:04, 29 May 2013

Just in case anyone else is curious, the bulletHitRobot event is dealt with first.

AW (talk)04:44, 1 June 2013
 
 
 
 

Congratulation ....

I guess after 17k battles and still no 1. in melee general it is time to spring the congratulation cards :)

Congratulation for taking the melee Crown. Thats a hell of a bot you put there together.

Take Care

Wompi12:33, 28 June 2012

Congradulations Void! -Jlm0924

Jlm092417:17, 28 June 2012
 

New PL king

I noticed only now. Diamond took the PL throne away from DrussGT.

MN22:33, 29 October 2011

Thanks :-) I'm very pleased with my PL improvements, but the truth is I still get 49.3% vs DrussGT over 1000 battles and Tomcat has been kicking my butt a lot lately. So it's still very much a crown in dispute, but I'll keep working on it. =)

Voidious22:44, 29 October 2011
 

Tomcat actually had the highest PL for about a day or two. It's a very close running.

Skotty23:51, 29 October 2011
 

Pretty sure I've got it now. =) (Well, for now.) I'm running 1000 seasons vs Shadow, DrussGT, and Tomcat to be sure. After ~250, the lowest score was over 51% (Tomcat). I'll post results soon.

Of course, it's after a change to improve APS that I get the PL boost I was looking for. :-P

Voidious17:18, 22 November 2011

Hey, remove Tomcat from yours testbed - it's just little sweet kitty!:)
Enough to hurt my defenseless kitty!:) He even can not do multiply wave surfing right:)

Jdev06:59, 23 November 2011
 

Pairs won: 100%. It's beautiful.

PEZ19:37, 22 November 2011
 

Very nice. Good job, now just take the crown.

Chase-san19:44, 22 November 2011
 

Very nice there! Note to self: Better throw some of my new top-secret bulletpower research into Scarlet, to attempt make it more challenging for folks to get 100% in PL ;)

Rednaxela21:00, 22 November 2011
 

Some Diamond 1.6.17 scores over 500 battles:

Voidious00:54, 23 November 2011
 

For the first time since 2004, I have assembled a testbed, but now I notice something I had not though about on beforehand. Some bots like Phoenix and ad.Quest, save data and that could have influence on the outcome. Do you use data-saving bots in your testbed and if so, how do you arrange that every version starts with a clean sheet against those. I want to alter my 40-bot testbed anyway, because 1 run (35 rounds) takes about 30-35 minutes. I still use a single core 2.66 GHz P4, although I have a i7 8-core laptop from work available. --GrubbmGait 14:39, 11 September 2011 (UTC)

GrubbmGait15:39, 11 September 2011

I do use data saving bots and am just ignoring the issue right now, actually, which is perhaps stupid. But it should be pretty easy to modify RoboResearch to delete the robot.database and .data after every season, so they get rebuilt and saved data is cleared. That would be a very nice option to have. Are you using RoboResearch?

Voidious16:20, 11 September 2011

One little note, is another option would be perhaps to modify RoboResearch to enable the option in new versions of Robocode, to obfuscate/randomize enemy names?

Rednaxela16:55, 11 September 2011
 

I thought that would return a consistent name for the same bot each time, just preventing you from pre-load bot-specific behavior? I started browsing the code just now to try and say for sure, but I wasn't able to uncover the answer as quickly as I'd hoped...

Voidious17:53, 11 September 2011
 

A wait... it looks like the "anonymous names" are just like "#1" and "#2" according to their position in the participants in the battle... That's unfortunate, because because unlike randomized ones, that would really confuse data saving robots by giving them polluted results.

See "getAnnonymousName()" in net.sf.robocode.host.RobotStatics

Rednaxela18:15, 11 September 2011
 

On second thoughts, it is not really an issue. Most bots that save data do it for each version separate. Only bots like cx.BlestPain that save data without version information I should remove from my testbed. And ofcourse regularly removing the contents of 'working_dirs'. Any tips about contents of the testbed? I now selected 10 of my 20 worst White Wales, 10 bots out of the top-30, and 20 bots ranging from 40-140 with a PBI close to zero. Still busy with 30 seasons for 30 minutes each, sigh. --GrubbmGait 19:24, 11 September 2011 (UTC)

GrubbmGait20:24, 11 September 2011
 

These days I generally go for big test beds generated by BedMaker. Like right now, my main test bed (when working on APS) is 100 random bots that Diamond scores <= 80% against. Your test bed sounds well put together to me - improving against problem bots is good, and having a diverse set of other bots helps to ensure you're improving in general instead of just specializing against a different set of bots.

Voidious20:34, 11 September 2011
 

Does Diamond still has more than 100 bots it scores less than 80% against? That's a bit disappointing isn't it ;-)

GrubbmGait20:40, 11 September 2011
 

Ok, me and my big mouth. Diamond has around 200 bots that qualify for the above statement, GresSuffurd still has around 300. But running such testbeds for 30 seasons or so will cost you alot of time, certainly if you like to improve gradually (like me) instead of big-bang.

GrubbmGait23:08, 11 September 2011