Talk:Area Targeting
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From old wiki's AreaTargeting page
First mentioned (i think) by RobocoderDan in the OpeningGame page. The idea is to:
- Divide the battlefield into sections
- Consider the bots in a section, moving into one, moving away one, etc.
- Take the section with the most bots and fire in that direction
(kinda like a MinimumRiskTargeting thing) --Starrynte
Some pros and cons:
- Pros:
- not too hard to implement
- if the bullet misses the intended target, it might hit another
- Cons:
- only works in melee
- not very accurate with fewer bots and/or in larger battlefields
- Even in melee, shooting specifically at closer bots may be more beneficial so they don't kill you :-)
Some ideas:
- might work with a team system (i.e. leader sends radar info, droids fire where there are most bots)
- you might select target where there are the most bots near it (to implement this targeting)
--Starrynte, i'll add to the list when i come up with more
Actually, I think it would be better to section it on angle, and find the angle with the most likely cluster of enemies to mow down. --Chase-san
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