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This sounds as a bug in the game logic.
I was about to go crazy trying explain why there are bullets in my precalculated bullet's shadows.
Well, I don’t think this is a bug, since everything in robocode is handled like this.
And this behavior wont’t affect the shadow we calculated — such area still have 100% collision probability.
Don’t mind there are still bullets in your shadows, if anything got deviation from your prediction, this could happen.
Anyway, make sure that you marked the actual area that two bullets collide, and your bullet is still alive when doing so. This very easy to get an area larger than the real, or off by 1 tick, shifting the shadows.