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Fragment of a discussion from Talk:Robocode/Scoring
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Looks like a bug. Have you tried previous versions to see when it started?

MN (talk)20:33, 12 August 2013

Just tried 1.8.1.0 and 1.7.3.5. The bug is there is 1.8.1.0, but in 1.7.3.5, the scores are correctly given.

Maribo (talk)21:27, 12 August 2013

You should post the bug in sourceforge.

And we might have to reset the rumble later.

MN (talk)15:36, 13 August 2013
 

Yeah, please do report the bug. We use 1.8.1.0 in the rumble. I wonder if/how much this affects the Melee/Teams rankings... But it shouldn't affect 1v1 since the % score is the same whether you get 50 or 60 for a 1st (as long as you get 0 for a 2nd).

Voidious (talk)16:02, 13 August 2013

In 1v1, % score benefits survivalists slightly less if survival bonus is not taken in account.

% score is: (winnerSurvBonus + winnerOtherScores) / (winnerSurvBonus + winnerOtherScores + loserOtherscores)

Assuming the loser scored more than zero, the denominator is always higher than the numerator, and higher surv bonus increases % score.

Only Twin Duel will remain the same, since it uses survival 1sts alone.

MN (talk)17:13, 13 August 2013

Oh, you're right of course. It won't affect "Survival" score in 1v1 is what I was thinking about, but it will affect regular score.

Voidious (talk)17:15, 13 August 2013

This would explain the drop in APS in the melee top bots when we switched to 1.8.1.0. A reset wouldn't be a bad thing necessarily once this is fixed, and Robowiki/rumble seems a bit slow anyway at the moment.

Skilgannon (talk)16:44, 14 August 2013
 
 

I have reported the bug and it looks like fnl is working on it.

Maribo (talk)17:55, 14 August 2013
 

How does one report a bug? Is a SourceForge account required?

Sheldor (talk)18:42, 14 August 2013

To report bugs or request improvements, yes, an account is required.

MN (talk)20:20, 14 August 2013