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Make sure to use bullet damage and time-till-hit for weighting one wave vs another. Depending on the type of enemy this can make a big difference.
Skilgannon (talk)
- Thank you for your response. The weighting system I wrote above only affects the bins. Later I divide/multiply those values while choosing the best movement option since WhiteFang has a bin-based KNN Algorithm(The code base was originally designed for Neural Networks).
- Actually, I have a logical mistake in my movement but I didn't fix it yet since I wanted a controlled testing environment.
Dsekercioglu (talk)