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It looks like putting the oscillate first was the issue, 1.2.2 is tied with 1.1.7. I wonder if the setAdjustGunForRobotTurn(true);
would be better replaced by setAdjustRadarForGunTurn(true);
to cut down on the radar lock issues?
Version 1.2.2 isn't tied with 1.17, it's an all-around improvement. See a comparison here.
Infinity radar is fundamentally inaccurate. An adjustment wouldn't be worth the codesize.
Yeah, but even infinity lock will slip ~5x less if we change to setAdjustRadarForGunTurn instead. Seriously, it slips a lot, watch it in some battles.
That seems to have made quite a large difference. I suppose I should not be surprised about a pattern matcher not liking gaps in its pattern. @#$!&* pattern guns, they are rather strong. I'm not sure even my cheaty dev version will have much margin over 1.2.3. I had better get back to the tuning. Or start praying for inspiration from saint Michael.