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Time | User | Activity | Comment |
---|---|---|---|
19:26, 19 May 2013 | Sheldor (talk | contribs) | Deleted | (Author request) |
19:01, 19 May 2013 | Sheldor (talk | contribs) | New reply created (since deleted) | (Reply to Tuning) |
21:52, 4 May 2013 | Skilgannon (talk | contribs) | New reply created | (Reply to Tuning) |
21:50, 4 May 2013 | Sheldor (talk | contribs) | New reply created | (Reply to Tuning) |
21:43, 4 May 2013 | Skilgannon (talk | contribs) | New thread created |
I'm putting out those latest changes now, but there are some things I want to try in isolation (ie. no other changes):
- Putting orbiting first instead of oscillating (I'm not sure if the improved score came from that or the anti-ram)
- Making the reversing constant bigger and smaller (just for kicks, since that is originally tuned for GF bots and we are dealing with PM)
I also think there might be some points that can be gained in embedding some common StopNGo patterns and orbiting patterns in the initial gun string.
Any other ideas?