Thread history
From User talk:Skilgannon/KDTree
Viewing a history listing
Jump to navigation
Jump to search
Viewing a history listing
Time | User | Activity | Comment |
---|---|---|---|
02:45, 25 December 2013 | Straw (talk | contribs) | New reply created | (Reply to Weighted Tree) |
23:23, 24 December 2013 | Tmservo (talk | contribs) | Comment text edited | |
23:12, 24 December 2013 | Straw (talk | contribs) | New reply created | (Reply to Weighted Tree) |
22:53, 24 December 2013 | Tmservo (talk | contribs) | New reply created | (Reply to Weighted Tree) |
22:51, 24 December 2013 | Straw (talk | contribs) | New reply created | (Reply to Weighted Tree) |
13:13, 24 December 2013 | Skilgannon (talk | contribs) | New reply created | (Reply to Weighted Tree) |
13:02, 24 December 2013 | Sheldor (talk | contribs) | New reply created | (Reply to Weighted Tree) |
10:20, 24 December 2013 | Straw (talk | contribs) | New thread created |
Thanks for adding a weighted tree, It makes me feel safer to know that my implementation does the correct thing. Where are you using it in Wintermute?
In Wintermute I have a single tree for bullet hits, but I have 3 different weighting schemes that concentrate on different types of enemies. Since they all use the same tree I just set the different weights before pulling the KNN. It could be done just as well (and probably a bit faster) by keeping different trees, but I wanted the possibility of adjusting the weights as the battle went on, even though I never ended up using it.
Skilgannon (talk)