Weighted Tree

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Thanks for adding a weighted tree, It makes me feel safer to know that my implementation does the correct thing. Where are you using it in Wintermute?

Straw (talk)09:20, 24 December 2013

In Wintermute I have a single tree for bullet hits, but I have 3 different weighting schemes that concentrate on different types of enemies. Since they all use the same tree I just set the different weights before pulling the KNN. It could be done just as well (and probably a bit faster) by keeping different trees, but I wanted the possibility of adjusting the weights as the battle went on, even though I never ended up using it.

Skilgannon (talk)12:13, 24 December 2013

Thanks, I see now you are using one tree to emulate having three different trees with weights.

Straw (talk)21:51, 24 December 2013
Edited by author.
Last edit: 22:23, 24 December 2013

is chebyshev norm better or worse than euclidean norm for knn for movement,gun

Tmservo (talk)21:53, 24 December 2013

Without defining "better" or "worse", this is a meaningless question.

Straw (talk)22:12, 24 December 2013

Still a meaningless question. Better against what? In what situations? With what weights? Its impossible to effectively answer the question without knowing those.

Straw (talk)01:45, 25 December 2013
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