Increasing the probability of hitting

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Revision as of 9 August 2017 at 19:07.
This is the thread's initial revision.

Increasing the probability of hitting

I had some ideas when I was thinking about targeting. Are there anybody using these:

    • When enemy is close enough to hit with head-on, fire head-on.
    • If the enemy is close enough and if your prediction is GF-0 or GF-max, don't fire there fire as close as you can to the centre using bot width calculation.
    • Fire more powered bullets when enemy is cornered, MEA decreased because of walls.
    Dsekercioglu (talk)20:07, 9 August 2017