Increasing the probability of hitting
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I had some ideas when I was thinking about targeting. Are there anybody using these:
- When enemy is close enough to hit with head-on, fire head-on.
- If the enemy is close enough and if your prediction is GF-0 or GF-max, don't fire there fire as close as you can to the centre using bot width calculation.
- Fire more powered bullets when enemy is cornered, MEA decreased because of walls.
Dsekercioglu (talk)