Pre-surfing enemy waves

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Revision as of 30 August 2017 at 01:53.
The highlighted comment was created in this revision.

Pre-surfing enemy waves

I'm actually very surprised by your results against close-rangers/rammers like GrubbmThree. I found a bug which was preventing me from maintaining distance properly, but still spent my day trying to match up your results. No success. Are you pre-surfing the enemy waves by keeping track of their gun heats? By yours explanation you are not, which would be amazing. I am on my upcoming version, though, which is pretty sad... I would be a lot happier if you told me you are pre-surfing those waves and that there is actually some flaw in my pre-surfing implementation :P

    Rsalesc (talk)22:50, 29 August 2017

    Ok, flattener doing flattener things... not quite sure how to solve it without losing points, still testing.

      Rsalesc (talk)00:07, 30 August 2017
       

      I'm tracking enemy heats, but didn't implement gun heat waves. However, if there is no waves in air, I fire a HOT wave every tick to make me get to a better position using existing danger evaluation code. It works surprisingly well against Rammers through ;)

        Xor (talk)02:53, 30 August 2017