Principles behind?

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Revision as of 24 September 2017 at 00:55.
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Principles behind?

in your calculation, you are calculating escape angle theta as theta = v_lateral / (v_bullet - v_retreat)

however, imo this formula is only true when you are moving orbital exactly ;)

Else, you have to calculate some integral, as the change rate of theta is changing everytime the distance changes. (Like my version)

    Xor (talk)13:57, 23 September 2017

    imo if you really want to calculate the max escape in a brute force way — try every possible paths a robot can move.

    And that would be, for an estimated hit time of 50ticks, if you try 360 angles — 360^50 angles in total (~10^128). Anyway, you can always prune a lot of them.

      Xor (talk)01:55, 24 September 2017