Principles behind?

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Principles behind?

in your calculation, you are calculating escape angle theta as theta = v_lateral / (v_bullet - v_retreat)

however, imo this formula is only true when you are moving orbital exactly ;)

Else, you have to calculate some integral, as the change rate of theta is changing everytime the distance changes. (Like my version)

Xor (talk)14:57, 23 September 2017

imo if you really want to calculate the max escape in a brute force way — try every possible paths a robot can move.

And that would be, for an estimated hit time of 50ticks, if you try 360 angles per tick — there will be 360^50 angles in total (~10^128). Anyway, you can always prune a lot of them.

Xor (talk)02:55, 24 September 2017