Some area has 50% chance of colliding
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Revision as of 22 January 2018 at 12:49.
This is the thread's initial revision.
This is the thread's initial revision.
I used to think that bullet collide detection works like:
1. all bullets move 2. detect every collection
but it actually works like this: (can be found in robocode BulletPeer.java)
1. first bullet move, and detect collision with the rest 2. second bullet move, and detect collision with the rest 3. etc.
as the order is randomized each tick, each moved bullet has 50% chance of colliding with a bullet that is not yet moved.