Flattener vs. Random
From Talk:Flattener
Jump to navigation
Jump to search
Revision as of 11 August 2019 at 02:57.
This is the thread's initial revision.
This is the thread's initial revision.
In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.
In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?
Thanks!