BulletHitBullet behaviour

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Revision as of 28 June 2021 at 14:07.
This is the thread's initial revision.

BulletHitBullet behaviour

Currently I am busy with transforming my rough 'black' shadows (setting risk to zero) to more sophisticated 'gray' shadows, reducing risks depending on how much shadow is present per bin. Also due to Bullet Shadow/Correct. The problem is now that I get hit quite often while under a shadow (15% of the hits) or that I get a BulletHitBullet event just outside the shadow (also 15% of the events).

When determining the wave that hit me (or my bullet) I use the enemyBullet location as hit-location, and compare the distance between firelocation and hitlocation with the distance the enemybullet would have traveled. For real hits it is always spot on, only some rounding behind the comma. For BulletHitBullet hits, it is always 1 bullettick (70%) or 2 bulletticks (30%) off.

So basically, I don't trust my shadows as the BulletHitBullets don't line up with the real hits. Does anyone of you have the same experience and has any solution for my problem. I do know that I don't do everything perfect yet, f.e. I don't remove shadows on other waves when there is a BulletHitBullet event.

    GrubbmGait (talk)15:07, 28 June 2021