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  • ...er pages]]. Many of these pages contain outdated information, or could be improved.
    314 bytes (52 words) - 00:14, 8 March 2013
  • ...er ceiling due to noisy data. I don't think bullet shadow detection can be improved in 1v1 (besides bug fixes), same for radar.
    279 bytes (51 words) - 22:25, 7 February 2014
  • ...after switched to orbiting the fire position, the score against RaikoMicro improved a lot ;)
    242 bytes (44 words) - 02:53, 20 August 2017
  • ...are broken or the site is closed). I don't know how to be sure that it is improved. Are there key bots to test against?
    213 bytes (41 words) - 12:20, 29 August 2017
  • ...ccessful shielding is possible. And that's also the part to be potentially improved.
    271 bytes (44 words) - 15:06, 9 February 2018
  • ...re ready to go! Although, I think the whether-to-reverse decision could be improved by using a bigger divisor and different values in chanceOfReversing.
    341 bytes (57 words) - 09:41, 20 March 2013
  • ...ago a distance of 540 was better, but since then my gun and movement have improved. I would have made top-10 only with this if not those other annoying bots (
    422 bytes (67 words) - 20:10, 16 October 2017
  • ...bination of distancing and bullet power selection. I know the gun could be improved, and some of the movement mechanics aren't quite correct in 1v1 (and even l
    272 bytes (50 words) - 21:52, 11 September 2012
  • ...instead of taking the argmax guess factor for the anti-surfer gun slightly improved scores in battles of BeepBoop vs itself. However, I didn't include it in a
    340 bytes (56 words) - 01:43, 27 February 2024
  • ...t I checked, Java is a huge headache on the Raspberry Pi, but maybe that's improved by now.
    370 bytes (66 words) - 18:17, 4 December 2013
  • One last note -- my Precise MEA calculation could be improved, and I may work on it in the future. The current implementation works, but
    402 bytes (73 words) - 16:59, 27 November 2011
  • ...ant to see the next generation Lunars. I guess you got rid of the droid or improved your wall detection.
    384 bytes (69 words) - 13:41, 5 June 2012
  • Time to be a downer however. These great scores do not necessarily result in improved rumble performance. Aside from the small sample sizes and the age of these
    436 bytes (74 words) - 09:42, 26 August 2017
  • == Improved Concept (by [[User:Wompi|Wompi]]) ==
    3 KB (308 words) - 19:12, 17 June 2012
  • : Improved movement, first version ever to smoke [[Cigaret]]. :) ...tten. Supports the targeting challenge. Exactly the same movement as v1.5. Improved 1on1 and (long term) melee performance. More to come soon...
    3 KB (405 words) - 22:27, 7 September 2017
  • * Fire angle selection in gun improved * Gun heat tracking in melee improved
    4 KB (526 words) - 09:09, 11 July 2012
  • * Putting orbiting first instead of oscillating (I'm not sure if the improved score came from that or the anti-ram)
    543 bytes (94 words) - 22:43, 4 May 2013
  • * An audio ADC project, with some little tricks up my sleeve for improved dynamic range
    583 bytes (93 words) - 20:50, 30 April 2014
  • **improved movement against FastTargeting **improved gun
    3 KB (397 words) - 20:03, 28 May 2009
  • : It can be improved a bit more in power management, but not much. 1.2 Improved movement and aim quite a bit. Now beats most top pattern bots.
    2 KB (244 words) - 15:26, 13 June 2009

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