Search results

Jump to navigation Jump to search
  • * Haven't improved much at hitting random movers after slightly improving my AS gun in this ve * Improved a lot by ignoring non-firing waves since a wave surfer is pretty much react
    2 KB (275 words) - 13:46, 24 August 2017
  • I also improved the OverQuotaError handling so that from now on your rumble client will see
    713 bytes (126 words) - 09:02, 5 April 2013
  • : There is still a lot of codesize left. Maybe something can be improved.
    940 bytes (121 words) - 10:10, 21 July 2017
  • ** Cleaned up / improved some stuff. ** Improved anti-linear behavior.
    2 KB (278 words) - 00:46, 29 September 2017
  • ...found a bug in [[Seraphim]] and its APS now matches its strong PL score. I improved [[Neuromancer]]'s 1v1 score a lot, and got it to 1st in melee.
    670 bytes (116 words) - 14:31, 27 September 2013
  • ...es how to use the data). This will make further work easier and allow for improved efficiency in some areas (will be easier to cache certain data). Then I'm
    730 bytes (131 words) - 17:31, 6 October 2011
  • ...thought this was the bug that broke Krabby2, but I see it's scores are not improved with 1.7.3.2 (if you look at it's history, you will see much better scores
    747 bytes (128 words) - 20:31, 11 February 2013
  • The recently improved PRAL gun from [[NeophytePRAL]] coupled with the excellent multi-mode moveme
    847 bytes (128 words) - 13:12, 6 July 2013
  • OK. Portia vs Improved added to queue in 5ms
    1 KB (150 words) - 17:42, 16 November 2013
  • * Much improved calculation of Maximum Escape Angle that takes into account: Opponent veloc ...sation (skipping turns on first init) and is slow after that - but will be improved with upcoming work.
    2 KB (327 words) - 02:28, 25 April 2020
  • ...er which sends battlesnum back to the client? Which is deprecated with the improved priority battles list we have now.
    956 bytes (155 words) - 16:46, 2 February 2013
  • My scores had improved a lot back then when I boosted Time Since Decel's weight on the Easy part o
    868 bytes (147 words) - 12:45, 20 March 2019
  • Of course, it's under [[RWPCL]] license. Let me now if it can be improved in the discussion section.
    1 KB (158 words) - 04:46, 18 August 2017
  • ...change and a few tunings to make. This time it might even pass the new and improved version of SRAL :)
    900 bytes (167 words) - 15:25, 19 May 2013
  • ...d of. I just found lots of stuff to fix and improve along the way. And the improved code base made it much easier and more pleasant to do lots of the new thing
    961 bytes (183 words) - 22:04, 20 July 2012
  • ...SRAL's scores against [[Oscillator Movement|oscillators]] would be greatly improved by increasing the rolling depth to about 30. That way you average both the
    943 bytes (161 words) - 06:03, 18 May 2013
  • ...ning recently that it's possible just about any change you made would have improved your score against Diamond. =)
    1 KB (173 words) - 02:43, 4 December 2011
  • Compared to allowing all 6 cores, only allowing 2 cores improved the linear search result (more dramatic than I expected!), but it hurt all
    749 bytes (112 words) - 15:59, 18 July 2013
  • ...ng firing waves will give you more unique situations. But I've never found improved performance by ignoring virtual waves completely. And hitting top surfers i
    915 bytes (158 words) - 17:53, 5 September 2012
  • '''1.40''': Improved movement ** Not-so-improved movement? My tests showed a noticeable increase vs top bots, the rumble sh
    6 KB (866 words) - 07:59, 16 September 2009

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)